Kaine Australis
The Vegemite Enclave
Consuming Copious Coopers
Posts: 1,036
Affiliation: Vegemite and Mandalore
Traffic Light: Green
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Post by Kaine Australis on Nov 25, 2020 4:47:00 GMT -8
Myrkr Myrkr was a forested world, located fairly close to the galaxy's major population centers in the outskirts of the Inner Rim Territories. It was close to the borders with the Expansion Region and relatively near to the planet of Wayland. It was believed to be the homeworld of the Neti species, although the Neti established a colony on Ryyk some time prior to 4000 BBY, apparently abandoning Myrkr. Since the planet attracted little attention, it was frequently visited by smugglers, fugitives and all kinds of other outlaws, which were known to build secret bases in the depths of Myrkr's forests.
GENERAL INFORMATION
Planet Name: Myrkr Demonym: Myrkri Region: Inner Rim System Name: Myrkr System System Features: Single yellow-orange primary star and the planet Myrkr Location: Galactic South West of Wayland. Major Imports: Recruits, Raw Materials, Food Major Exports: Soldiers, Military Equipment, Fauna (Particularly Ysalamiri) Unexploited Resources: Hardwoods, Cortosis, Blue Stone, Neutronium, Gadolinium, Chromium
GEOGRAPHIC INFORMATION
Gravity: Standard Climate: Temperate Primary Terrain: Forest Atmosphere: Type 1
Major Locations
Hyllyard City - The largest open settlement on the planet, containing the majority of Myrkr's commercial and industrial base, situated on the edge of the Great Northern Forest, with expansive starport facilities. This is the primary trade, governmental and economic hub of the planet.
The Great Northern Forest - The largest unbroken stretch of forest on the planet, covering hundreds of miles, encompassing Hyllyard City, Cerar Kandosii, and much of the continent.
Cerar Kandosii - Clan Australis Headquarters, a large, fortified compound on the edge of Hyllyard. Extensive military training facilities spread out from the base, going deep into the forest around.
The Playground - A huge area of the Great Northern Forest, containing training facilities and military fortifications for Clan Australis. It stretches from Hyllyard to a nearby inland sea and mountain range and is not a welcome place for outsiders.
(Note : Defences are intended to resist attack, not prevent people from writing on the world whenever they want; something they are free to do without malice!)
POPULATION
Native Species: Ysalamiri, Vornskrs, Snaggletooth Boar Immigrated Species: Human Population: Moderate Demographics: Mostly human, some alien, including Togorians, Wookiees, Ewoks, Bith. Primary Languages : Basic and Mando'a Culture: Military industrial based economy, martial, frontier lifestyle, basic levels of comfort. People on Myrkr are generally there to work or train, so there is little idle time. Business is booming, and that generates wealth, which makes for a generally happy population. Work ethics and professionalism are commonly held among the locals.
GOVERNMENT & ECONOMY
Government: Military - Though the main settlement Hyllyard City is self-governing through a democratically elected process, the overall responsibility for planetary security and administration rests with Clan Australis Affiliation: Clan Australis - Vegemite Enclave Wealth: Wealthy ; Though none of the settlements are particularly ornate, or excessively prosperous, the financial might of the Clan Australis supports the local economy, as well as the local militia organizations and community groups through indirect financing. Stability: High ; Due to the excessive military presence, there is little unrest or trouble on Myrkr. Freedom & Oppression: Free. Law and order is maintained by the local police force, which is well funded. Employment is very high, which keeps crime down. Trouble is rare, and justice swift. It's reasonably safe to walk the streets, even at night. Just don't go past the walls.
MILITARY & TECHNOLOGY
Military: Heavy (Clan Capital) Orbital defences provide the planet with defence against external attack. On the ground, Hyllyard City and the base of Cerar Kandosii are able to access significant armoured and airborne forces as well as starfighter support. The Playground, the Mandalorian training area inside the forest, is a wide fortified area capable of withstanding a sustained assault from a significant military force. The military forces on Myrkr significantly outnumber the civilian population. Technology: State of the art Local Organizations : MandalArms, Tendrando Arms, Baktoid Armour
HISTORICAL INFORMATION
Though Myrkr was always a dangerous world right throughout galactic history, most of the danger in days past came from smugglers, criminals, and the wild vornskrs in the forests. Much time has passed since then, and although modern Myrkr resembles its historical look from a distance, the closer you look, the more you realise it has become a far more dangerous place.
Close to the Mandalore Sector, the exploits of those warriors has often brought the world of Myrkr into dominion of their space. Myrkr had never been a heavily populated system, however this was during the a period of Clan Australis restoration, and many refugees were seeking home and employment; thus the Clan found itself with no shortage of willing manpower. In time, as projects were completed and new expansions begun, much of the workforce chose to join Clan Australis, and begin their lives as part of the overall family, many choosing to make Myrkr their home. Though life in Hyllyard was comfortable, if somewhat rustic, outside the main settlements, Myrkr remained untamed and deadly to the unprepared.
The presence of an increased population brought increased contact with the local wildlife, and several new species were identified, almost all dangerous and hostile.
Today, Myrkr is a strong and productive world, training thousands of Australis and other Mandalorian soldiers in the arts of war. Though the population of Hyllyard City dwarfs the entire rest of the planet, there are still habitations, camps and settlements elsewhere, but most are temporary and all are small.
The forests and jungles provide excellent experience in the unknown, danger, and difficult and wild terrain for the recruits that come to Myrkr. It can be a dangerous place, but as the home of Clan Australis, it represents a strong, defiant bastion of freedom and prosperity.
OOC INFORMATION
-IC Sympathy tends towards: Mandalorians, Vegemite Enclave
-Type of RP and/or SL likely to be found:
Open RP: Follows all rules of Universe, visitors welcome.
-Specific Scenarios:
-Large battles, fleet or army -Duels/dogfights -IC Training for the character -OOC Training in RP technique -Non-combatant personal storylines -Non-combatant large storylines
-What to expect as a new RP arrival wanting to write here:
Visiting writers welcome, New players to the Universe welcome Main JvS Discord preferred for chat/planning Come to Myrkr with no hostile intent, and you won't be bothered. Come to Myrkr looking for a fight, and you will find one.
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Graemon Gorgano
New Rebel Alliance
Posts: 342
Affiliation: Free Worlds Navy
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Post by Graemon Gorgano on Nov 25, 2020 19:01:09 GMT -8
FrozFroz was the homeworld of the Frozian species. It was on the Corellian Run. It was a pristine low-gravity planet.
During the Galactic Civil War, Froz was devastated in an orbital bombardment by the order of Naomi Dargon, the Corellian sector's Grand Moff, for supporting the Rebel Alliance.
When the planet was liberated by the New Republic, restoration projects were initiated with much of the natural life on the planet restored. During the Yuuzhan Vong War, the New Republic and the Jedi used the asteroids in the Froz system as communications bases, monitoring the Yuuzhan Vong presence in the Corellian sector. However, the planet fell to the extra-galactic invaders and its inhabitants were enslaved. Though the Yuuzhan Vong left Froz alone, they took many Frozians and experimented on them, trying to "shape" them into a slave species like they had done to the Rodians. Frozians from across the galaxy returned home and fought back against the alien invaders.Current Ruling Faction:Corellian Coalition, Corellian Republic Astrographical Information:Region: Core Worlds Sector: Corellian Sector, Outlier Systems System: Froz System Suns: 1 Moons: N/A Grid Coordinates: M-11 Rotation Period: 30 hours Orbital Period: 187 standard days Physical Information:Class: Terrestrial Diameter: N/A Climate: N/A Primary Terrain: Barren, formerly temperate Points of Interest: formerly Fendwellifar Forest and Undescanatain FallsFauna: N/A Societal Information:Native Species: FrozianPopulation: N/A, formerly 3 billion Major Cities: N/A, formerly Astromandicar, Halavortigas, and JuleenasovMajor Imports: None, formerly technology and manufactured goods Major Exports: None, formerly food stuffs Corellian Coalition Information:IC Sympathies tend towards:- Corellian Coalition Members/Allies
- Jedi Order Members
- Light Side Characters
- Non-Force Characters
- Neutral Characters (Force and Non-Force)
Type of RP and/or SL's likely to be found:- Open RP: Follows all rules of the Universe, visitors welcome - Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. - Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. - Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. - Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies - Large battles, fleet or army - Duels/dogfights - IC training for the character - OOC training in RP technique - Non-combatant personal storylines (Romance or adventure, general character building) - Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:- Suggested to PM Graemon Gorgano or Marcus Starmane [RETIRED] if you desire to roleplay on this planet. Graemon Gorgano rules Fondor and Marcus Starmane is the Prime Minister of the Corellian Coalition What to expect as a new RP arrival wanting to write here:- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. - New players may PM any players involved on the planet to ask for a way to hop in. - Sith/Dark Jedi/Imperialists/Dark Side Characters WILL be treated with hostility IC Any major factions/chars/places of interest that have been RPed here:- Froz was acquired by the Corellian Coalition as a listening outpost despite the rough terrain of the barren and scarred world. - In most recent months, the Coalition has begun scientific work into reviving the planet, looking ton the Ossus Project as inspiration. Corellian Coalition Orbital Defenses2x Golan III Space Defense NovaGunsCorellian Coalition Ground Defenses3x V-200 Ion Cannons (planet-to-orbit planetary defenses) -- 3x Located in ruins of Astromandicar Corellian Coalition Garrison ForcesHeavy (15+ m): 400 vehicles - 100 HAVw A6 Juggernauts - 300 Imperial Repulsortank 1-Hs Medium (10 - 15 m): 850 vehicles - 150 All Terrain Attack Pods - 200 T4-B Heavy Attack Tanks - 200 AT-TEs - 300 Freerunners Light (0 - 10 m): 1,200 vehicles - 200 AT-ST/as - 200 AAC-2 Hovertanks - 400 TX-225A Occupier Tanks - 400 TX-130 Saber-class Fighter Tanks Jedi Lord Generals (50) - 5 Jedi Masters - 45 Jedi Padawans Commando Troops:- 1,000 Venom Assault TroopersElite Troops:- 1,000 Coalition Marksmen- 3,000 Coalition Jumptroopers - 6,000 Coalition Assault TroopersStandard Troops:- 50,000 Coalition Infantry Troopers
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Graemon Gorgano
New Rebel Alliance
Posts: 342
Affiliation: Free Worlds Navy
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Post by Graemon Gorgano on Nov 25, 2020 19:09:31 GMT -8
ThyferraThyferra was a hot, humid planet located in the Polith system on the Rimma Trade Route, on which most of the galaxy's bacta was produced. It was also a major political power as bacta production was an essential commodity.Current Ruling Faction:Corellian Coalition, Union of Fondor Astrographical Information:Region: Inner Rim Sector: Jaso Sector System: Polith System Suns: 1 (Polith) Moons: 2 Grid Coordinates: L-14 Rotation Period: 21.3 standard hours Orbital Period: 479 standard days Physical Information:Class: Terrestrial Diameter: 10,221 km Climate: Tropical Primary Terrain: Cave networks, forests, grassy canyons, mountains, and tropical jungles Points of Interest: Thyferra LocationsFauna: Creatures of ThyferraSocietal Information:Native Species: VratixImmigrated Species: Human Population: 117 million Major Cities: Cities of ThyferraMajor Imports: Foodstuffs and Technology Major Exports: Bacta Corellian Coalition Information:IC Sympathies tend towards:- Corellian Coalition Members/Allies
- Jedi Order Members
- Light Side Characters
- Non-Force Characters
- Neutral Characters (Force and Non-Force)
Type of RP and/or SL's likely to be found:- Open RP: Follows all rules of the Universe, visitors welcome - Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. - Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. - Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. - Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies - Large battles, fleet or army - Duels/dogfights - IC training for the character - OOC training in RP technique - Non-combatant personal storylines (Romance or adventure, general character building) - Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:- Suggested to PM Graemon Gorgano or Marcus Starmane [RETIRED] if you desire to roleplay on this planet. Graemon Gorgano rules Fondor and Marcus Starmane is the Prime Minister of the Corellian Coalition - Alternatively, visitors may also PM Salvor Argon who is the Senator of Thyferra What to expect as a new RP arrival wanting to write here:- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. - New players may PM any players involved on the planet to ask for a way to hop in. - Sith/Dark Jedi/Imperialists/Dark Side Characters WILL be treated with hostility IC Any major factions/chars/places of interest that have been RPed here:- The acquisition of Thyferra was a peaceful affair between the Union of Fondor and the planetary government prior to the formation of the Corellian Coalition. - Thyferra has remained a potent acquisition for the Coalition given its monopoly in natural bacta. Corellian Coalition Orbital Defenses2x Golan III Space Defense NovaGunsCorellian Coalition Ground Defenses1x City-Wide Shielding over Xozhixi 1x City-Wide Shielding over Xucphra City 3x V-200 Ion Cannons (planet-to-orbit planetary defenses) -- 2x Located in Xozhixi -- 1x Located in Xucphra City Corellian Coalition Garrison ForcesHeavy (15+ m): 400 vehicles - 100 HAVw A6 Juggernauts - 300 Imperial Repulsortank 1-Hs Medium (10 - 15 m): 850 vehicles - 150 All Terrain Attack Pods - 200 T4-B Heavy Attack Tanks - 200 AT-TEs - 300 Freerunners Light (0 - 10 m): 1,200 vehicles - 200 AT-ST/as - 200 AAC-2 Hovertanks - 400 TX-225A Occupier Tanks - 400 TX-130 Saber-class Fighter Tanks Jedi Lord Generals (50) - 5 Jedi Masters - 45 Jedi Padawans Commando Troops:- 1,000 Venom Assault TroopersElite Troops:- 1,000 Coalition Marksmen- 3,000 Coalition Jumptroopers - 6,000 Coalition Assault TroopersStandard Troops:- 50,000 Coalition Infantry Troopers
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Graemon Gorgano
New Rebel Alliance
Posts: 342
Affiliation: Free Worlds Navy
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Post by Graemon Gorgano on Nov 25, 2020 19:16:02 GMT -8
KiffuKiffu as the homeworld of the Kiffar, a Near-Human species known to maintain their independence vigorously
Kiffu was the larger sister world of Kiffex. When the two worlds' elliptical orbits would bring them close together, large electrical storms would be generated in Kiffu's atmosphere. The Kiffar harnessed the lightning to provide electrical energy.Current Ruling Faction:Corellian Coalition, Union of Fondor Astrographical Information:Region: Inner Rim Sector: Kiffu Sector System: Azurbani System Suns: 1 Moons: N/A Grid Coordinates: L-14 Rotation Period: N/A Orbital Period: N/A Physical Information:Class: Terrestrial Diameter: N/A Climate: Arid-temperate Primary Terrain: N/A Points of Interest: N/A Fauna: Creatures of KiffuSocietal Information:Native Species: KiffarPopulation: N/A Major Cities: Dark CitadelMajor Imports: N/A Major Exports: N/A Corellian Coalition Information:IC Sympathies tend towards:- Corellian Coalition Members/Allies
- Jedi Order Members
- Light Side Characters
- Non-Force Characters
- Neutral Characters (Force and Non-Force)
Type of RP and/or SL's likely to be found:- Open RP: Follows all rules of the Universe, visitors welcome - Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. - Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. - Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. - Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies - Large battles, fleet or army - Duels/dogfights - IC training for the character - OOC training in RP technique - Non-combatant personal storylines (Romance or adventure, general character building) - Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:- Suggested to PM Graemon Gorgano or Marcus Starmane [RETIRED] if you desire to roleplay on this planet. Graemon Gorgano rules Fondor and Marcus Starmane is the Prime Minister of the Corellian Coalition What to expect as a new RP arrival wanting to write here:- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. - New players may PM any players involved on the planet to ask for a way to hop in. - Sith/Dark Jedi/Imperialists/Dark Side Characters WILL be treated with hostility IC Any major factions/chars/places of interest that have been RPed here:- The acquisition of Kiffu was a peaceful affair between the Union of Fondor and the planetary government prior to the formation of the Corellian Coalition. - Kiffu is an odd possession within the Union of Fondor. It is known for its population of energy spiders, smuggled from Kessel, which are essential for the cultivation of spice, namely glitterstim. Although criminal organizations do get their hands on it, Fondorian scientists seek to see if there are any medical properties that could be utilized. Corellian Coalition Orbital Defenses2x Golan III Space Defense NovaGunsCorellian Coalition Ground Defenses1x City-Wide Shielding over Dark Citadel 3x V-200 Ion Cannons (planet-to-orbit planetary defenses) -- 3x Located in Dark Citadel Corellian Coalition Garrison ForcesHeavy (15+ m): 400 vehicles - 100 HAVw A6 Juggernauts - 300 Imperial Repulsortank 1-Hs Medium (10 - 15 m): 850 vehicles - 150 All Terrain Attack Pods - 200 T4-B Heavy Attack Tanks - 200 AT-TEs - 300 Freerunners Light (0 - 10 m): 1,200 vehicles - 200 AT-ST/as - 200 AAC-2 Hovertanks - 400 TX-225A Occupier Tanks - 400 TX-130 Saber-class Fighter Tanks Jedi Lord Generals (50) - 5 Jedi Masters - 45 Jedi Padawans Commando Troops:- 1,000 Venom Assault TroopersElite Troops:- 1,000 Coalition Marksmen- 3,000 Coalition Jumptroopers - 6,000 Coalition Assault TroopersStandard Troops:- 50,000 Coalition Infantry Troopers
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Graemon Gorgano
New Rebel Alliance
Posts: 342
Affiliation: Free Worlds Navy
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Post by Graemon Gorgano on Nov 25, 2020 19:25:38 GMT -8
MalastareMalastare was the high-gravity homeworld of the quadrupedal Dug race, on the Hydian Way.
Malastare had a variety of terrains including forests, deserts, methane lakes, and rivers. This made the planet a favorite podracing location. There, local and interstellar stars such as the Dug Sebulba competed in events such as the Malastare 100, the Dug Derby, Sebulba's Legacy, the Phoebos Memorial Run and the Vinta Harvest Classic.Current Ruling Faction:Corellian Coalition, Dustig Protectorate Astrographical Information:Region: Mid Rim Sector: Dustig Sector System: Malastare System Suns: 1 (Striar) Moons: 2 Grid Coordinates: N-16 Rotation Period: 26 standard hours Orbital Period: 201 standard days Physical Information:Class: Terrestrial Diameter: 18,880 km Climate: Arid, Temperate, Tropical Primary Terrain: Deserts, jungles, and methane lakes Points of Interest: Malastare LocationsFauna: Creatures of MalastareSocietal Information:Native Species: DugImmigrated Species: Human and GranPopulation: 2 billion Major Cities: PixelitoMajor Imports: Technology Major Exports: Malastarian fuel, Repulsorlift vehicles, and Shipping licenses Corellian Coalition Information:IC Sympathies tend towards:- Corellian Coalition Members/Allies
- Jedi Order Members
- Light Side Characters
- Non-Force Characters
- Neutral Characters (Force and Non-Force)
Type of RP and/or SL's likely to be found:- Open RP: Follows all rules of the Universe, visitors welcome - Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. - Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. - Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. - Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies - Large battles, fleet or army - Duels/dogfights - IC training for the character - OOC training in RP technique - Non-combatant personal storylines (Romance or adventure, general character building) - Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:- Suggested to PM Marcus Starmane [RETIRED] if you desire to roleplay on this planet. Marcus Starmane is the Prime Minister of the Corellian Coalition What to expect as a new RP arrival wanting to write here:- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. - New players may PM any players involved on the planet to ask for a way to hop in. - Sith/Dark Jedi/Imperialists/Dark Side Characters WILL be treated with hostility IC Any major factions/chars/places of interest that have been RPed here:- The membership of Malastare came when one side of an ongoing, and brutal, civil war, requested the aid of the Coalition in tipping the balance. Despite some reservations, the Coalition Third Fleet was dispatched, along with a contingent of ground troops. - Coalition military presence did indeed tip the balance and ensured peace to the devastated world. - In light of reunification, the Dustig Protectorate, the united governing body, was given formal membership into the Coalition. Corellian Coalition Orbital Defenses2x Golan III Space Defense NovaGunsCorellian Coalition Ground Defenses1x City-Wide Shielding over Pixelito 3x V-200 Ion Cannons (planet-to-orbit planetary defenses) -- 3x Located in Pixelito Corellian Coalition Garrison ForcesHeavy (15+ m): 400 vehicles - 100 HAVw A6 Juggernauts - 300 Imperial Repulsortank 1-Hs Medium (10 - 15 m): 850 vehicles - 150 All Terrain Attack Pods - 200 T4-B Heavy Attack Tanks - 200 AT-TEs - 300 Freerunners Light (0 - 10 m): 1,200 vehicles - 200 AT-ST/as - 200 AAC-2 Hovertanks - 400 TX-225A Occupier Tanks - 400 TX-130 Saber-class Fighter Tanks Jedi Lord Generals (50) - 5 Jedi Masters - 45 Jedi Padawans Commando Troops:- 1,000 Venom Assault TroopersElite Troops:- 1,000 Coalition Marksmen- 3,000 Coalition Jumptroopers - 6,000 Coalition Assault TroopersStandard Troops:- 50,000 Coalition Infantry Troopers
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Viox Savage
Blackguard Imperium
"You want the same as me. My redemption, eternal ascension. Setting me free."
Posts: 2,938
Affiliation: Sith Order
Traffic Light: Blue
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Post by Viox Savage on Nov 27, 2020 18:09:33 GMT -8
KinyenKinyen was an agriworld in the Expansion Region, located on the Corellian Trade Spine at the junction to the Great Gran Run. It was the Gran homeworld, with a recorded history dating back to 10,000 BBY. Though it was an outpost of the violent Rakata during the Pre-Republic era, during its recorded history, the planet has had no local wars. At the time of the Clone Wars, Senator Kharrus represented Kinyen in the Galactic Senate.Current Ruling Faction:Blackguard ImperiumAstrographical Information:Region: Expansion Region (Canon/JvS) Sector: Bes Ber Bikade SectorSystem: Kinyen SystemGrid Coordinates: L-15 Trade Routes:Rotation Period: 28 standard hoursOrbital Period: 256 local daysPhysical Information:Class: Terrestrial Primary Terrain:Points of Interest: Dal ForestFlora: SilvergrassFauna:Societal Information:Native Species: GranPrimary Language(s):Government: Socialist Demarchy Population: 1.983 billion Demonym: Kinyenian Major Cities:Major Imports: Technology Major Exports: Foodstuffs Blackguard Imperium Information:IC sympathies tend towards:- Sith/Blackguard Members
- Dark Jedi/Dark Siders
- Imperials
- Mandalorians
- Hutts/Smugglers/Criminal Elements
- Bounty Hunters/Mercenaries
Types of RP and/or SL's likely to be found here:-Open RP: Follows all rules of the Universe, visitors welcome -Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. -Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. -Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. -Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies -Large battles, fleet or army -Duels/dogfights -IC training for the character -OOC training in RP technique -Non-combatant personal storylines (Romance or adventure, general character building) -Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:-Suggested to PM Viox Savage or @supremeleader if you desire to roleplay on this planet. Both members are part of the Blackguard Imperium, the current ruling faction. Alternatively, click on the link under "Current Ruling Faction" to be directed to our planning thread. What to expect as a new RP arrival wanting to write here:-New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. -New players may PM any players involved on the planet to ask for a way to hop in -If you wish to join the Blackguard Imperium, PM Viox Savage or @supremeleader . -Jedi/Lightsiders WILL be treated with hostility IC. Any major factions/characters/places of interest that have been RPed here:-Formerly unclaimed, the Blackguard Imperium infiltrated the Gran government and forced an agreement for the Blackguard to occupy the planet and secure its northern borders, ensuring all hyperlanes coming into Blackguard territory was occupied to some degree. Blackguard Imperium Orbital Defenses:1x FireStar-Class Orbital Defense Station72x Imperial Defense SatellitesBlackguard Imperium Stationary Ground Defenses:1x DSS-02 Shield Generator-protecting Hekaras 2x V-200 Ion Cannon-located in Hekaras Blackguard Imperium Kinyen System Forces:Armored Units:Supreme:5x Meteor-Class Aerial FortsHeavy:25x Death Spirals75x Self-Propelled Heavy Artillery100x Sith Enforcers100x S-1 FireHawke Heavy Repulsor TanksMedium:125x 2-M Saber-Class Repulsor Tanks125x All Terrain Tactical Enforcers100x Heavy Artillery Platforms125x FlakBlaster Ten125x RTT-04 Armored Troop TransportsLight:250x Imperial Walkers250x Sith Imperial Military Walkers225x TX-130 Saber-Class Fighter Tanks75x TX-130T Fighter Tanks75x All Terrain Scout TransportsInfantry Units:Commando: 250x Imperial Sith Commandos250x Sith Knights250x YVH-Series Battle Droids250x Sun GuardsElite: 1000x Skyborn Rangers1000x Sith Elite Warbots2000x Terror Troopers2000x Krayt Sith Troopers2000x Dark Troopers2000x Death TroopersStandard: 10,000x Sith Troopers10,000x Imperial Sith Troopers10,000x Sentinel Droids10,000x Mark IV Assault Droids10,000x XR-32 Hunter Droids
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Post by The Elusive Man on Nov 29, 2020 17:27:16 GMT -8
BespinBespin was a gas giant in the Bespin System of the Anoat Sector on the Ison Corridor in the Greater Javin region of the Outer Rim Territories. It was also a major source of tibanna gas, which was refined for production and transport in numerous mining operations including Cloud City and Tibannopolis. It was home to several million individuals, including Humans, Ugnaughts, and Lutrillians.Current Ruling Faction:The OrganizationAstrographical Information:Region: Outer Rim Territories; Greater JavinSector: Anoat Sector; Ivax Nebula; Ison CorridorSystem: Bespin SystemSuns: 1: BespinOrbital Position: 3 Moons: More than two, including H'gaard and DrudonnaGrid Coordinates: K-18 Trade Routes: Ison CorridorDistance from Core: 49,100 lightyearsRotation Period: 12 standard hoursOrbital Period: 5,110 local daysPhysical Information:Class: Gas GiantDiameter: 118,000 kmAtmosphere: Breathable (in the Life Zone) Climate: Temperate (in the Life Zone) Gravity:Primary Terrain:Surface Water: None Points of Interest:Flora: GlowerFauna:Societal Information:Native Species:Immigrated Species:Primary Language(s): Galactic Basic StandardGovernment: Guild Population: 6 million - 68% Human
- 8% Ugnaught
- 6% Lutrillian
- 18% Other
Demonym: Bespinite Major Cities:Major Imports:Major Exports:The Organization Information:IC sympathies tend towards:- Mercenaries/Bounty Hunters
- Non-Force Citizens/Civilians
- Imperials
- Criminals/Smugglers
- Mandalorians
- Entrepreneurs/Organization Members
Types of RP and/or SL's likely to be found here:-Open RP: Follows all rules of the Universe, visitors welcome -Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. -Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. -Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. -Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies -Large battles, fleet or army -Duels/dogfights -IC training for the character -OOC training in RP technique -Non-combatant personal storylines (Romance or adventure, general character building) -Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:-Suggested to PM The Elusive Man if you desire to roleplay on this planet. The Illusionist is the de facto leader of The Organization and NPCs Baron Administrator Devlin Tal. Alternatively, click on the link under "Current Ruling Faction" to be directed to our planning thread. What to expect as a new RP arrival wanting to write here:-New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. -New players may PM any players involved on the planet to ask for a way to hop in -If you wish to join the The Organization, PM The Elusive Man -Force Users WILL be treated with suspicion and possibly even hostility IC. Any major factions/characters/places of interest that have been RPed here:-Formerly a world that secretly supported the Galactic Alliance and the Resistance. The Organization Orbital Defenses:1x Golan III Space Defense NovaGun1x Minuteman-Class Orbital PlatformThe Organization Stationary Ground Defenses:N/A The Organization Bespin System Forces:Armored Units:Supreme:5x Conqueror-Class Atmospheric DreadnaughtsHeavy:25x Dreadnought Battle Tanks75x Multi-Troop Transports100x Heavy Artillery Guns100x Octuptarra Magna Tri-DroidsMedium:150x NR-N99 Persuader-Class Droid Enforcer150x Super Tanks150x Heavy Armored Assault Tanks150x Separatist Heavy SpeedersLight:250x J-1 Semi-Autonomous Proton Cannons250x Ground Armored Tanks250x IG-227 Hailfire-Class Droid Tanks250x Armored Assault TanksInfantry Units:Commando:250x BX-Series Commando Droids250x V2-Series Commando Droids250x IG-110 Lightsaber Droids250x A-Series Assassin DroidsElite:1000x B3 Ultra Battle Droids1000x Droideka Mark II2000x HKB-3 Hunter-Killer Droids2000x Ultra Droidekas2000x IG-100 MagnaGuards2000x IG Lancer Combat DroidsStandard:10,000x B1 Battle Droids10,000x B2 Super Battle Droids10,000x B1-A Air Battle Droids10,000x Droidekas10,000x Flame Battle Droids
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Nartaga
Member
Posts: 117
Traffic Light: Yellow
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Post by Nartaga on Dec 5, 2020 4:09:20 GMT -8
Just updating Tatooine's old PG. The current one is outdated, and the picture and format are relics of a time long past.Tatooine Tatooine was a desert world and the first planet in the binary Tatoo star system, located in the Outer Rim. It has three moons; Ghomrassen, Guermessa and Chenini. Due to Tatooine orbiting its two suns, Tatoo I and Tatoo II, the planet is oppressed by a scorching climate. The whole planet is covered in harsh deserts, mountains, and canyons which make traversing the planet very difficult. The planet is filled with many natural hazards including sudden sandstorms and carnivorous Krayt dragons. Due to the absence of surface water, those who live on Tatooine had to draw moisture through the dry air. The planet has built up a very bad reputation, often being viewed as the cesspool of the galaxy due to the high-level of criminals who could be found on its surface. From mercenaries and bounty hunters, to crime lords and general ne'er-do-wells, Tatooine is regarded as a planet filled with opportunity for those with little to no regard for Galactic Law.Astrographical Information:Region: Outer Rim Territories Sector: Arkanis Sector System: Tatoo systemSuns: 2 Moons: 3 Grid Coordinates: R-16 Rotation Period: 23 standard hours Orbital Period: 304 local days Physical information:Class: Terrestrial Diameter: 10,465 kilometers Atmosphere: Type I (breathable) Climate: Hot and arid Gravity: Standard Primary terrain: Desert, Some oases, Mesas, Buttes, Canyons Societal Information:Native Species: Kumumgah (extinct), Tusken Raiders, Jawas Immigrated Species: Innumerable different species Population: Roughly 200,000 Government: Local councils Major Cities: Mos Eisley, Mos EspaMajor Imports: Metals, Foodstuffs, Chemicals, Medicine, Technology Major Exports: Minerals, Illegal goods, Crime Places of Interest: Tatooine LocationsTatooine Information:IC Sympathies tend towards:- Travellers
- Pirates
- Slavers
- Jedi
- Sith
- Mandalorians
- Bounty Hunters/Mercenaries
- Smugglers/Outlaws/Criminal Elements
Major Factions:- Hutt Cartels
- Crime Lords
- Local Militias
- Tusken Raiders
Type of RP and/or SL's likely to be found:Open RP: Follows all rules of the Universe, visitors welcome Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the members involved before jumping in, out of courtesy. Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the members involved before jumping in, out of courtesy. Specific Scenarios:- Duels/dogfights
- Criminal Acts and Operations
- Bar Fights
- IC training for the character
- OOC training in RP technique
- Non-combatant personal storylines (Romance or adventure, general character building)
- Non-combatant large storylines (planetary affairs such as business)
Any major factions/chars/places of interest that have been RPed here:- Sand People Enclave - A large Tusken settlement, located far north of the Mospics and Mos Espa, nestled in a valley of two twin mountains.
- Jabba's Palace - Originally erected as a monastery of the B'omarr Order, the buildings eventually fell into the hands of two major crimelords: first an outcast and gang leader called Alkhara and later Jabba the Hutt, a notorious crime lord from Nal Hutta.
RP of Krayt Dragon Slaying:When hunting a Krayt Dragon, please write out the story as much as possible. They are to be assumed rare, hard to find, and extremely dangerous. Writing a single paragraph post is not considered acceptable. Suggestions and/or rule variations for this Planet:Tatooine has a wide variety of species and cultures coming to and from it and is well known for being a lawless world. This is much still the case, but please be mindful of other writers. It is of the utmost importance that we make Tatooine a bastion of creative and collaborative writing. Tatooine is an open world, meaning there's no need to request clearance to land. All police/military forces are NPCs and are left up to the writers inciting their appearance to control. Considering most police/military forces are bribed or owned by local crime lords, it is always safer to carry a weapon. RP planning mostly takes place in PM or in the JvS Discord Chat. If you have any questions about Tatooine or wish to start a story including the locals, please PM Nartaga. What to expect as a new RP arrival wanting to write here:New members are welcomed to join in any roleplays. However it is suggested to PM any members you wish to roleplay with beforehand. New members may PM any members involved on the planet to ask them to join a roleplay they wish to do. Tatooine Defenses:While Tatooine does not have an official standing military, almost every denizen of this planet is armed with usually less than legal weaponry. Crime Lords and townships alike have their own militias for protection. Mercenaries and Bounty Hunters armed to the teeth fill the bars. Ships belonging to smugglers and legitimate traders alike fill the spaceports. There is no shortage of people that will give anyone seeking to take what doesn't belong to them (or in some cases does) trouble.
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Sara Ruluwoor
Member
Posts: 371
Affiliation: Five Worlds
Traffic Light: Green
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Post by Sara Ruluwoor on Dec 6, 2020 20:23:20 GMT -8
Selonia's entry is massively out of date, to the point where it is detrimental to newcomers. I have updated all the content. I will submit defenses updates soon, but I want to get this out there now... SeloniaSelonia was an industrial world, comprising many small islands surrounded by a global ocean. However, to circumvent this obstacle, the Selonians dug an elaborate network of tunnels under the planetary surface, thus facilitating contact among their peoples. The planet's oceans were rumored to be the habitat of sea monsters, since it was said that only Selonia's oceans were large enough to accommodate these creatures. Selonian "dens" and tunnels ran through much of the planet's crust and mantle, while orbital shipyards operated above. Most of the vessels produced over Selonia were constructed for use within the Corellian system and, since Selonians generally had little interest in exploring further, were not fitted with hyperdrives. Selonia was close enough to the planet Corellia that it was easily recognizable by most Corellians among the many stars of the nighttime sky. The Selonian species lived in hives known as "dens," created around a fertile female. Current Ruling Faction:The Corellian Coalition — Planning Thread Astrographical Information:Region | Core Worlds | Sector | Corellian Sector | System | Corellian System | Suns | 1 (Corell) | Moons | 0 | Grid Coordinates | M-11 | Rotation Period | 26 standard hours | Orbital Period | 355 standard days |
Physical Information:Class | Terrestrial | Diameter | 14,033 kilometers | Climate | Temperate | Primary Terrain | Oceans, Islands | Points of Interest | Cloudland Peaks |
Societal Information:Native Species | Selonian | Immigrated Species | Selkath, Chalactan, Sullustan, Ithorian, Duros, Mandalorian, Rodian, Human, Th'tremsi | Population | 16 million | Major Cities | L'pwacc Den | Major Imports | none | Major Exports | Selonian Marble, Medical Supplies |
Current In-Character Sympathies:
- Natives of the Five Brothers (Selonia, Corellia, Drall, Talus, Tralus)
- Citizens of the Corellian Coalition and its Allies
- Jedi and Grey Jedi
- Medical Professionals and Healers
- All those who respect Selonian values: honesty, loyalty, defense of one's family
Likely Types of Roleplay/Storylines:
- Open RP: Follows all rules of the Universe, visitors welcome
- Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome.
- Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
- Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario.
- Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
Specific Scenarios: Varies- Small naval battles (space or sea)
- Duels/dogfights/sporting combat
- IC training for the character (medical, military)
- OOC training in RP technique
- Non-combatant personal storylines (Romance or adventure, general character building)
- Non-combatant large storylines (planetary affairs such as commerce, medicine, ship-building)
Suggestions for this Planet:
- To arrange interactions with the local writers, send a personal message to Sara Ruluwoor
What to expect as a new arrival wanting to write here:
- Landing clearance is not required for non-hostile personal RPs or for patients arriving at the Five Worlds Medical Center, so long as the presence of planetary defenses is not ignored. Feel free to NPC your own small-scale interactions with the Corellian Defense Forces.
- New players are welcomed to join in any roleplays. However, as a matter of courtesy, please respect profile traffic lights and PM any players you wish to roleplay with beforehand.
- New players may PM any players involved on the planet to ask for a way to join the storyline(s).
- Sith, liars, criminals, and similar characters will be treated with IC hostility.
Major factions, characters, and places of interest that have been written here:
- The Five Worlds Medical Center and Jedi Grandmaster Dunta Coral — Before Dunta Coral was Grand Master of the Jedi Order, and before he was Head Master of the Corellian Jedi Academy, he founded the Five Worlds Medical Center as one of the foremost medical facilities and centers of Jedi healing in the galaxy. Once famous throughout the Core Worlds, the Medical Center honors Master Coral's legacy to this day by providing high quality civilian care and Jedi healing to anyone in need — regardless of affiliation.
- The Selonian Shipyards — The Selonian Shipyards were a minor shipyard, originally build for the rudimentary spaceflight of the native Selonias, but which in JvS history came to also serve as an auxiliary yard for the Corellian Engineering Corporation and a repair facility for the Corellian Defense Forces.
- The Th'tremsi — The Th'tremsi are a noncanon JvS species created as a light-sided version of the Sith species. Found predominantly on Talus and Tralus, they also settled on Selonia, and controlled the planet for a time during the later years of the Galactic Republic. While their influence has waned in comparison to the native Selonians, some of their species still live on Selonia.
Orbital and Ground Defenses: Under Revision
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Lucien Malvern
The Jedi Order - Ossus Jedi Conclave
Posts: 240
Affiliation: Jedi Lords/Ossus Jedi
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Post by Lucien Malvern on Dec 16, 2020 22:34:11 GMT -8
LiannaThe dual cities of Lianna City and Lola Curich.Lianna was the fourth planet of the Lianna system in the Allied Tion sector of the Outer Rim Territories. The ecumenopolis was the homeworld of House Santhe and the headquarters of Santhe/Sienar Technologies. Located on the junction of the Perlemian Trade Route, the Cadinth Run and the Shaltin Tunnels, Lianna was one of the busiest ports in the Tion Cluster.Current Ruling Faction:Jedi Lords Astrographical Information:Region: Outer Rim (Eastern) Sector: Allied Tion Sector System: Lianna System Suns: 1 (Lianna) Moons: 1 Grid Coordinates: S-6 Rotation Period: 22 standard hours Orbital Period: 370 standard days Physical Information:Class: Terrestrial Diameter: N/A Climate: Temperate Primary Terrain: Urban and plains Points of Interest: Lianna LocationsFauna: N/A Societal Information:Immigrated Species: Humans Population: 5.6 billion Major Cities: Cities of LiannaMajor Imports: Foodstuffs and consumer goods Major Exports: Starships and starship componenets Jedi Lords Information:IC Sympathies tend towards:- Jedi Lord Members/Allies
- Jedi Order Members
- Light Side Characters
- Businessmen and women
- Bounty Hunters (for Verdant Star, LLC)
- Neutral Characters (Force and Non-Force)
Type of RP and/or SL's likely to be found:- Open RP: Follows all rules of the Universe, visitors welcome - Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. - Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. - Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. - Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies - Large battles, fleet or army - Duels/dogfights - IC training for the character - OOC training in RP technique - Non-combatant personal storylines (Romance or adventure, general character building) - Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:- Suggested to PM Lucien Malvern or Everett Stone if you desire to roleplay on this planet. Both members are part of the Jedi Lords, the faction ruling the planet. - Suggest to PM Sunbringer if you desire to roleplay with his corporation, Verdant Star, LLC. Its main function is to coordinate bounty collection and mercenary activities in the Eastern Outer Rim What to expect as a new RP arrival wanting to write here:- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. - New players may PM any players involved on the planet to ask for a way to hop in. - Sith/Dark Jedi/Imperialists/Dark Side Characters WILL be treated with hostility IC Any major factions/chars/places of interest that have been RPed here:- Lianna was recently raided by the Mandalorians who desired to gain resources and capture warships for future designs. - Sometime after the raid, Jedi warships arrived to the system. A quick deployment of troops, led by Admiral Vale, was met with no resistance. The local government came forth and made an agreement with the Jedi Lords who claimed the world for the future of their cause. - Prior to their arrival, Bennett Voltar founded the Verdant Star, LLC. Jedi Lord Orbital Defenses2x Golan IIIs (used for heavy defensive firepower) Jedi Lord Ground Defenses1x City-wide Shielding over Lianna City 1x City-wide Shielding over Lola Curich 1x City-wide Shielding over Sky City 1x City-wide Shielding over Anxarta 3x V-200 Ion Cannons (planet-to-orbit planetary defenses) -- 2x Located in Lianna City -- 1x Located in Sky City Jedi Lord Garrison ForcesHeavy (15+ m): 400 vehicles - 150 HAVw A6 Juggernauts - 250 Imperial Repulsortank 1-Hs Medium (10 - 15 m): 850 vehicles - 100 Octuptarra Magna Tri-Droids - 150 All Terrain Attack Pods - 200 T4-B Heavy Attack Tanks - 200 NR-N99 Persuader-class Droid Enforcers - 200 Freerunners Light (0 - 10 m): 1,200 vehicles - 100 IG-227 Hailfire-class Droid Tanks - 100 OG-9 Homing Spider Droids - 200 Armored Assault Tanks - 200 AAC-2 Hovertanks - 600 DSD1 Dwarf Spider Droids Jedi Lord Generals (50) - 5 Jedi Masters - 45 Jedi Padawans Commando Troops:- 1,000 Venom Assault TroopersElite Troops:- 2,500 Droidekas - 2,500 Elite Guard Troopers- 5,000 Assault TroopersStandard Troops:- 5,000 B2 Super Battle Droids - 15,000 B1-series Battle Droids - 30,000 Infantry Troopers
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Viox Savage
Blackguard Imperium
"You want the same as me. My redemption, eternal ascension. Setting me free."
Posts: 2,938
Affiliation: Sith Order
Traffic Light: Blue
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Post by Viox Savage on Dec 19, 2020 9:44:23 GMT -8
VandelhelmVandelhelm was a planet located in the Vandelhelm system, inside of the Vandelhelm Cloud within the Expansion Region. It was known for its starshipwrights, and manufacturing capabilities.Current Ruling Faction:Blackguard ImperiumAstrographical Information:Region: Expansion RegionSector: Epsi CollectiveSystem: Vandelhelm SystemSuns: 1: VandelhelmMoons: 13 Grid Coordinates: M-15 Trade Routes: Rimma Trade RouteRotation Period: 22 standard hoursOrbital Period: 292 local daysPhysical Information:Class: Terrestrial Diameter: 8,008 kilometersAtmosphere: BreathableClimate: TemperateGravity: 1.2 StandardPrimary Terrain:Societal Information:Native Species: None Immigrated Species:Primary Language(s): Galactic Basic StandardGovernment: Corporate MonarchyPopulation: 40 million - 90% Humans
- 6% Sullustans
- 4% Assorted Alien Species
Major Imports: Foodstuffs Major Exports:Blackguard Imperium Information:IC sympathies tend towards:- Sith/Blackguard Members
- Dark Jedi/Dark Siders
- Imperials
- Mandalorians
- Hutts/Smugglers/Criminal Elements
- Bounty Hunters/Mercenaries
Types of RP and/or SL's likely to be found here:-Open RP: Follows all rules of the Universe, visitors welcome -Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. -Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. -Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. -Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies -Large battles, fleet or army -Duels/dogfights -IC training for the character -OOC training in RP technique -Non-combatant personal storylines (Romance or adventure, general character building) -Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:-Suggested to PM Viox Savage or @supremeleader if you desire to roleplay on this planet. Both members are part of the Blackguard Imperium, the current ruling faction. Alternatively, click on the link under "Current Ruling Faction" to be directed to our planning thread. What to expect as a new RP arrival wanting to write here:-New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. -New players may PM any players involved on the planet to ask for a way to hop in -If you wish to join the Blackguard Imperium, PM Viox Savage or @supremeleader . -Jedi/Lightsiders WILL be treated with hostility IC. Any major factions/characters/places of interest that have been RPed here:-Formerly unclaimed, the Blackguard Imperium invaded Vandelhelm to pillage and raid the Vandelhelm Sanctuary. Upon the loss of Anobis, Vandelhelm's priority was increased and the world became both a border world as well as a significant industrial world. Blackguard Imperium Orbital Defenses:1x FireStar-Class Orbital Defense Station72x Imperial Defense SatellitesBlackguard Imperium Stationary Ground Defenses:1x DSS-02 Shield Generator-protecting Rimma City 2x V-200 Ion Cannon-located in Rimma City Blackguard Imperium Vandelhelm System Forces:Armored Units:Supreme:5x Meteor-Class Aerial FortsHeavy:25x Death Spirals75x Self-Propelled Heavy Artillery100x Sith Enforcers100x S-1 FireHawke Heavy Repulsor TanksMedium:125x 2-M Saber-Class Repulsor Tanks125x All Terrain Tactical Enforcers100x Heavy Artillery Platforms125x FlakBlaster Ten125x RTT-04 Armored Troop TransportsLight:250x Imperial Walkers250x Sith Imperial Military Walkers225x TX-130 Saber-Class Fighter Tanks75x TX-130T Fighter Tanks75x All Terrain Scout TransportsInfantry Units:Commando: 250x Imperial Sith Commandos250x Sith Knights250x YVH-Series Battle Droids250x Sun GuardsElite: 1000x Skyborn Rangers1000x Sith Elite Warbots2000x Terror Troopers2000x Krayt Sith Troopers2000x Dark Troopers2000x Death TroopersStandard: 10,000x Sith Troopers10,000x Imperial Sith Troopers10,000x Sentinel Droids10,000x Sith War Droid Mark I10,000x Sith War Droid Mark II
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Post by Nicademus Delvardus IV on Dec 28, 2020 7:49:16 GMT -8
Empress TetaEmpress Teta was a city-planet located in the outer shell of the galaxy's Deep Core, at the terminus of the Koros Trunk Line directly galactic south of Coruscant. With over half its landmass covered by its capital Cinnagar, and vast reserves of carbonite that made the backbone of Empress Teta's economy, the planet was the center of galactic civilization in the Deep Core. While officially a monarchy, the Mining Guild held the true power on the planet in the post-Unification era as the stores of carbonite on the planet gave them the advantage of setting galactic prices on the valuable commodity. Due to the reliance on carbonite economically, mines dotted the surface of the planet and the cityscape, and had at one point threatened to completely shatter the environment of the world. The discovery of the valuable substance on the other six worlds of the Empress Teta system enabled the Mining Guild to do much of its business offworld, allowing the nonurbanized areas of Empress Teta to avoid the environmental damage that befell the other worlds of the system. Where the city had not grown, some areas of wildlife remained, including forests and plains.
In addition to the carbonite stores, Empress Teta was a major source of andris spice within the Core. An authorized supplier of the spice, andris' primary function was as a cure for hibernation sickness, a side effect that befell ancient colonists that had been frozen in carbonite on sleeper ships once they were woke from their slumber. Like most controlled substances, the criminal element on the planet had discovered a way to make andris spice a powerful stimulant and sought ways to sell it on the black market. This criminal problem was an issue until the rise of the Galactic Empire, which stamped out much of the black market dealers. Traffic in the planet's skylanes and orbit was controlled centrally from the Cinnagar Space Traffic Control tower. Cinnagar Control directed ships leaving orbit, arranged for repairs to returning vessels, and kept wanted vessels and those taking unauthorized action in line with its own defense force of Koros Spaceworks interceptors.
Empress Teta was a wealthy and fashionable world, typical of the many affluent planets in the galactic core, only slightly behind Coruscant itself in the amenities it offered. The ornate artistry of the world's architecture was admired, much of it having arisen in the reconstruction that followed the Great Hyperspace War. Galactic-class museums, fine restaurants, and boutiques attracted tourists and local aristocrats; all of whom flocked to Empress Teta's gems of history and luxury. While most Tetans who lived in the Core District of Cinnagar were accustomed to living in luxury, those who lived outside of the Core District of Cinnagar lived a working-class lifestyle. Nobles on the planet traced their ancestry back to the legendary Empress Teta herself; though some historians questioned her actual existence by the rise of the Galactic Empire. Lesser nobles possessed a share of the Mining Guild's activity in the system, allowing them to amass great fortunes.Current Ruling Faction:First Order Astrographical Information:Region: Deep Core Sector: Koros Sector System: Empress Teta System Suns: 1 (Koros) Moons: 3 Grid Coordinates: L-10 Orbital Period: 359 standard days Rotation Period: 23.5 hours Physical Information:Class: Terrestrial Diameter: 15,700 kilometers Climate: Temperate to Arctic Primary Terrain: Urban, forests, mountains, plains Points of Interest: Empress Teta LocationsFauna: N/A Societal Information:Immigrated Species: Human Population: 310 billion (71% Human, 29% other) Major Cities: CinnagarMajor Imports: Consumer goods, Processed foods, Raw materials Major Exports: Andris spice, Carbonite, Refined Fuel, Technology First Order Information:IC Sympathies tend towards:- First Order Members/Allies
- Imperials
- Mandalorians
- Sith
- Dark Jedi
- Smugglers/Criminal Elements
- Customers
Type of RP and/or SL's likely to be found:- Open RP: Follows all rules of the Universe, visitors welcome - Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. - Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. - Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. - Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies - Large battles, fleet or army - Duels/dogfights - IC training for the character - OOC training in RP technique - Non-combatant personal storylines (Romance or adventure, general character building) - Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:- Suggested to PM Nicademus Delvardus IV if you desire to roleplay on this planet. Nicademus Delvardus is the Emperor of the First Order. - Alternatively, PM Harnan Ren as he is both Grand Moff of the Deep Core Oversector and Master of the Ren. What to expect as a new RP arrival wanting to write here:- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. - New players may PM any players involved on the planet to ask for a way to hop in. - Jedi/Lightsiders WILL be treated with hostility IC. Any major factions/chars/places of interest that have been RPed here:- During the existence of the Deep Core Remnant, Empress Teta played a significant role as one of the major sources of industry, revenue, and manpower for the localized power. Among it's great contributions included the native, Faina Nikulin, the current Empress and Grandmaster of the Imperial Knights - It was untouched by the recent galactic conflict, yet has remained near the borders of the First Order - A peaceful visit by the Emperor resulted in a smooth transition for the sector to join the Empire. It is known that the Emperor did not desire a war, for Empress Teta was a jewel that needed to be preserved. First Order Orbital Defenses2x Golan III Space Defense NovaGuns First Order Ground Defenses1x City-wide shielding over Cinnagar 3x V-200 Ion Cannons (planet-to-orbit planetary defenses) -- Located in Cinnagar First Order Garrison ForcesHeavy (15+ m): 400 vehicles - 100 All Terrain MegaCaliber Six (AT-M6) - 100 All Terrain Armored Transport (First Order AT-AT) - 200 Imperial Repulsortank 1-H Medium (10 - 15 m): 850 vehicles - 200 2-M Saber-class Repulsor tanks - 200 All Terrain Attack Pods (AT-PT) - 200 S-1 FireHawke Heavy Repulsortanks - 250 All Terrain Tactical Enforcers (AT-TE) Light (0 - 10 m): 1,200 vehicles - 200 AT-STs (First Order models) - 200 Imperial Troop Transports (ITT) - 400 TX-225 GAVw "Occupier" Combat Assault Tanks - 400 First Order Mobile Assault Walkers 50 NPC Generals - 5 Imperial Knights - 45 Imperial Knight-Errants (Padawans) Commando Troops:- 1,000 Death Troopers Elite Troops:- 200 Phase III Dark Troopers - 800 Elite Dark Troopers - 2,000 First Order Flametroopers - 2,000 First Order Jet Troopers - 2,000 Riot Control Stormtroopers - 3,000 Megablaster Heavy Assault Trooper Standard Troops:-50,000 First Order Stormtroopers
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Post by Nicademus Delvardus IV on Dec 28, 2020 7:57:54 GMT -8
ByssByss was a mythic paradise world enshrouded in the dark side of the Force, located within the isolated and nearly inaccessible Deep Galactic Core. It was situated at the end of the Byss Run, a heavily guarded artificial hyperlane kept open by hundreds of non-mass S-thread boosters, connecting the planet to the Core Worlds. The planet was otherwise nearly impossible to reach safely through hyperspace, due to the high density of stars in the Deep Core and the constantly shifting patterns of the region's natural hyperlanes. Byss was the fifth planet of the Beshqek system and orbited the star Beshqek; it was one of two habitable planets in the system, the other being Relus. The planet was orbited by five moons, which had little influence on its tides.
Bathed in a blue-green sunlight, Byss was originally a lush and fertile world. A natural conduit of Force power, it invigorated practitioners of the dark side in a flood of Force energy. Byss was corrupted by dark energies after Emperor Palpatine made the world his personal retreat and began leeching Force energy from the immigrants he lured there. Over time, the planet was transformed into one of the most powerful nexuses of dark-side energy in the galaxy.
Byss was renowned throughout planets under the control of the Galactic Empire as a legendary world of serene, paradisaical natural beauty. The planet was dotted with chains of lakes and rivers where microscopic lifeforms dwelled, as well as wind-smoothed plateaus and canyons. Its isolation from much of the galaxy allowed for its natural islands and pre–Expansionist Era ruins to remain untouched for thousands of years. After its corruption, the planet's soil lost much of its natural quality and produced little more than ferns and lichens. No intelligent species ever evolved on Byss, and what wildlife there existed was largely nocturnal and harmless. Byss was also devoid of any rare elements or heavy metals. The planet's calm, balmy climate and mild seasons, ranging from clear to rainy, were primarily caused by its minuscule axial tilt and stable geologic foundation. Violent phenomena, such as storms and volcanism, were extremely rare. This led to the creation of a myth, fabricated by the Empire, concerning a beautiful and mystic siren world hidden from the galaxy at large, where blissful contentment awaited any who chose to apply for immigration to the planet.Current Ruling Faction:First Order Astrographical Information:Region: Deep Core Sector: N/A System: Beshqek System Suns: 1 (Beshqel) Moons: 5 Grid Coordinates: K-11 Orbital Period: 207 standard days Rotation Period: 31 hours Physical Information:Class: Terrestrial Diameter: 21,600 kilometers Climate: Temperate Primary Terrain: Urban sprawls, plateau reserves, canyons, lakes Points of Interest: Byss LocationsFauna: Nocturnal wildlife Societal Information:Immigrated Species: Human Population: 19.7 billion (98% Human, 2% other) Major Cities: Ruling CityMajor Imports: High technology, Foodstuffs, Processed foods, Weapons Major Exports: None First Order Information:IC Sympathies tend towards:- First Order Members/Allies
- Imperials
- Mandalorians
- Sith
- Dark Jedi
- Smugglers/Criminal Elements
- Customers
Type of RP and/or SL's likely to be found:- Open RP: Follows all rules of the Universe, visitors welcome - Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. - Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. - Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. - Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies - Large battles, fleet or army - Duels/dogfights - IC training for the character - OOC training in RP technique - Non-combatant personal storylines (Romance or adventure, general character building) - Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:- Suggested to PM Nicademus Delvardus IV if you desire to roleplay on this planet. Nicademus Delvardus is the Emperor of the First Order. - Alternatively, PM Harnan Ren as he is both Grand Moff of the Deep Core Oversector and Master of the Ren. What to expect as a new RP arrival wanting to write here:- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. - New players may PM any players involved on the planet to ask for a way to hop in. - Jedi/Lightsiders WILL be treated with hostility IC. Any major factions/chars/places of interest that have been RPed here:- Byss has been the lair of many powerful Dark Siders. It is more famously known as the centers of power for the Reborn Emperor and the warlord Lord Nexus whose Black Stone Citadel still stands today. It is a place with a dark reputation where very few, save the foolish, would dare venture. - For a time, Byss was believed to have been lost until odd signals were detected, by Imperials satellites, within the Deep Core. An expedition was mounted, both by the First Order and the Ren, to take a look. Lo and behold, Byss had survived! - The Imperials were quick to reclaim the world for the First Order. Its dockyards, industry, and population would serve the resurgent Empire well. First Order Orbital Defenses2x Golan III Space Defense NovaGunsFirst Order Ground Defenses1x City-wide shielding over the Ruling City 2x V-200 Ion Cannons (planet-to-orbit planetary defenses) 1x w-165 planetary turbolaser (planet-to-orbit planetary defenses) -- Located in the Ruling City First Order Garrison ForcesHeavy (15+ m): 400 vehicles - 100 All Terrain MegaCaliber Six (AT-M6) - 100 All Terrain Armored Transport (First Order AT-AT) - 200 Imperial Repulsortank 1-H Medium (10 - 15 m): 850 vehicles - 200 2-M Saber-class Repulsor tanks - 200 All Terrain Attack Pods (AT-PT) - 200 S-1 FireHawke Heavy Repulsortanks - 250 All Terrain Tactical Enforcers (AT-TE) Light (0 - 10 m): 1,200 vehicles - 200 AT-STs (First Order models) - 200 Imperial Troop Transports (ITT) - 400 TX-225 GAVw "Occupier" Combat Assault Tanks - 400 First Order Mobile Assault Walkers 50 NPC Generals - 50 Purge Trooper Officers Commando Troops:- 1,000 Death Troopers Elite Troops:- 200 Phase III Dark Troopers - 800 Elite Dark Troopers - 2,000 First Order Flametroopers - 2,000 First Order Jet Troopers - 2,000 Riot Control Stormtroopers - 3,000 Megablaster Heavy Assault Trooper Standard Troops:-50,000 Purge Troopers
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Orrick Awaud
The Mandalorian Assembly
Posts: 140
Affiliation: Clan Awaud
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Post by Orrick Awaud on Jan 22, 2021 8:36:35 GMT -8
BelkadanBelkadan was a forested planet located in the Dalonbian sector of the Outer Rim Territories. It was a world of tall dalloralla trees and small natural bodies of water.Current Ruling Faction:The Mandalorian Assembly/Mandalorian Clan Awaud Astrographical Information:Region: Outer Rim Territories, Tingel ArmSector: Dalonbian sectorSystem: Belkadan SystemMoons: One Grid Coordinates: L-1 Physical Information:Atmosphere: BreathablePrimary Terrain:Surface Water: Multiple small seas and lakes Points of Interest: ExGal-4Flora: Dalloralla treeFauna: Redcrested CougarSocietal Information:Immigrated Species:Major Exports:JvS History:Points of Interest:During the days of the 1.0 board, it was settled early by Aerandir Calmcacil , who founded the Jedi Academy there, created the Control Bunker as a governmental and planetary command facility, and developed the blueprints for the construction of the capital city of Kodeiv. With such movements to reproduce civilization on Belkadan, the world soon began to thrive once more, enjoying a quiet and peaceful period of little disturbance.
Politically, it was first a member of the now-defunct Eastern Rim Alliance, a collection of Jedi-controlled planets in the Eastern Outer Rim, then was brought under the banner of the Nova Union of Jedi Worlds, formed by Aerandir Calmcacil and fellow Jedi Xilum Oasis. At one point, it also used to be a part of the New Republic's government, with Aerandir as governor. However, the Nova Union quickly dissolved and the dwindling New Republic was dealt a crushing blow by the Imperial Alliance at Mon Calamari, causing Aerandir to act on an invitation from Lord Regent Matar Lyndruss to join the Phoenix Imperium, remaining as governor under their banner. Eventually, the Phoenix Imperium announced dissolution, and from there, Belkadan became a member of the Galactic Coalition of Confederated Systems, a democratic body.
At one point in recent history, Belkadan had also suffered being overrun by a virus-induced Plague infestation, which had consumed most of the population and just over half of the students of the Jedi Academy, forcing Aerandir, with much aid, to flee with as many survivors as possible. Much of the city and planet was devastated in the successful strike to regain the world, but has since been rebuilt and the infection eradicated.
Life went on as normal until an assault on the world by Aerandir's nemesis, a group calling themselves the "Earth Empire," but they too were utterly destroyed. However, part of the Jedi Academy was damaged, and other areas of the world needed to be rebuilt. The Jedi relocated to Felucia, while some remained to aid in the world's rebuilding. The Academy stands anew, as a Safe Haven to all Jedi, and a few caretakers remain, watching over the world as before.Clan Awaud Information:IC sympathies tend towards: - Mandalorians/Assembly Members
- Smugglers/Bounty Hunters/Mercenaries
- Force Sensitives
- Death Watch Members
Types of RP and/or SL's likely to be found here:-Open RP: Follows all rules of the Universe, visitors welcome -Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. -Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. -Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. -Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies -Large battles, fleet or army -Duels/dogfights -IC training for the character -OOC training in RP technique -Non-combatant personal storylines (Romance or adventure, general character building) -Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:-Suggested to PM Orrick Awaud or Henoc Awaud if you desire to roleplay on this planet. Both members are part of the Mandalorian Assembly and Clan Awaud. What to expect as a new RP arrival wanting to write here:-New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. -New players may PM any players involved on the planet to ask for a way to hop in -If you wish to join Mandalorian Clan Awaud, PM Orrick Awaud or Henoc Awaud . -Alternatively, if you wish to join the Mandalorian Assembly click: The Mandalorian Assembly to be directed to our writing group. Any major factions/characters/places of interest that have been RPed here: -Belkadan was a significant Jedi world for many years settled and operated by Aerandir Calmcacil . -After being driven off of Telos IV, Clan Awaud came across the swampy world of Belkadan and began to settle it, claiming a home and a world for the Mandalorian Assembly. CLan Awaud Orbital Defenses:1x Golan III Space Defense NovaGun: Vlemeth1x Harbor-Class Mobile Space Dock: Ta'na'oaragrClan Awaud Stationary Ground Defenses:1x V-200 Ion Cannon-Located at the Awaud Enclave (Jedi Safe Haven) 1x V-200 Ion Cannon-Located in Kodeiv 1x W-165 Planetary Turbolaser-Located at the Control Bunker 1x DSS-02 Shield Generator-Protecting Kodeiv Clan Awaud Belkadan System Ground Forces:Armored Units:Heavy:300x Canderous-Class Assault TanksMedium:300x Heavy Artillery PlatformsInfantry Units:Commando:500x BL-Series Battle Legionnaires500x Mandalorian SuperCommandosElite:2,500x Heavy Infantry Mandalorians2,500x Mandalorian Shock TroopersStandard:25,000x Mandalorian Warriors
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Post by Marcus Starmane [RETIRED] on Jan 23, 2021 5:33:12 GMT -8
OsarianOsarian was a planet in the Expansion Region, near the Corellian Run. It was in the same system as Rhommamool, an inhospitable desert world. The two planets orbited each other that brought them within a million kilometers of each other every ten years, usually resulting in a flare-up of hostilities between the two. The worlds would remain in missile-strike range for months.
Osarian was dotted by crystal-clear lakes which were rimmed by white sandy beaches. The Osarians were wealthy and also ruled neighboring Rhommamool. Life on neighboring Rhommammol was tough compared to Osarian with even basic essentials like water lacking. Osarian had a small space fleet, but its technology was mainly limited to the ground.Current Ruling Faction:Corellian Coalition, Merthian Commonwealth Astrographical Information:Region: Expansion Region Sector: Merthian sector System: Osarian system Grid Coordinates: N-13 Trade Routes: Corellian Run Physical Information:Class: Terrestrial Primary Terrain: Lakes, Beaches Societal Information:Demonym: Osarian Major Cities: Osa-PrimeMajor Imports: Foodstuffs, Consumer Goods, and Machine Parts Major Exports: Starships and Technology Corellian Coalition Information:IC Sympathies tend towards:- Corellian Coalition Members/Allies
- Jedi Order Members
- Light Side Characters
- Non-Force Characters
- Neutral Characters (Force and Non-Force)
Type of RP and/or SL's likely to be found:- Open RP: Follows all rules of the Universe, visitors welcome - Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. - Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. - Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. - Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies - Large battles, fleet or army - Duels/dogfights - IC training for the character - OOC training in RP technique - Non-combatant personal storylines (Romance or adventure, general character building) - Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:- Suggested to PM Salvor Argon or Marcus Starmane [RETIRED] if you desire to roleplay on this planet. Salvor is the Prime Minister of the Corellian Coalition and Marcus Starmane is the Deputy Minister of the Corellian Coalition - Suggested to PM Mike Frantz for Jedi activities as he is the de facto leader of the Corellian Jedi Academy What to expect as a new RP arrival wanting to write here:- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. - New players may PM any players involved on the planet to ask for a way to hop in. - Sith/Dark Jedi/Imperialists/Dark Side Characters WILL be treated with hostility IC Any major factions/chars/places of interest that have been RPed here:- Osarian spent many years mostly existing outside of any major governments hold. The rogue Imperial known as Warlord Kazdan Tai made Osarian his base of operation, opressing the people of Osarian. - When the Corellian Coalition arrived to the Osarian System, Coalition forces engaged with those of Warlord Kazdan. A brief naval battle was followed by the deployment of Coalition forces on the ground and the eventual liberation of Osa-Prime. - Following the defeat of Kazdan, a new government was formed known as the Merthian Commonwealth. This united government would represent the interests of Osarian and Rhommamool, providing a new era of peace between the worlds Corellian Coalition Orbital Defenses2x Golan IIIs (used for heavy defensive firepower) Corellian Coalition Ground Defenses1x City-wide Shielding over Osa-Prime 3x V-200 Ion Cannons (planet-to-orbit planetary defenses) Corellian Coalition Garrison ForcesHeavy (15+ m): 400 vehicles - 100 HAVw A6 Juggernauts - 300 Imperial Repulsortank 1-Hs Medium (10 - 15 m): 850 vehicles - 150 All Terrain Attack Pods - 200 T4-B Heavy Attack Tanks - 200 AT-TEs - 300 Freerunners Light (0 - 10 m): 1,200 vehicles - 200 AT-ST/as - 200 AAC-2 Hovertanks - 400 TX-225A Occupier Tanks - 400 TX-130 Saber-class Fighter Tanks Jedi Lord Generals (50) - 5 Jedi Masters - 45 Jedi Padawans Commando Troops:- 1,000 Venom Assault TroopersElite Troops:- 1,000 Coalition Marksmen- 3,000 Coalition Jumptroopers - 6,000 Coalition Assault TroopersStandard Troops:- 50,000 Coalition Infantry Troopers
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Salvor Argon
Member
Posts: 50
Affiliation: Corellian Coalition, Thyferra
Traffic Light: Green
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Post by Salvor Argon on Jan 24, 2021 2:07:58 GMT -8
HapesHapes, was the homeworld of the Hapans, a near-Human race known for their beauty, and the administrative capital of the Hapes Consortium. Surrounded by shimmering nebulae, and with seven moons in the sky after sunset, Hapes never knew the darkness of true night, and the Hapan people had relatively poor night-vision.
Only a few small, neat cities were necessary to cater for the needs of the state bureaucracy and the Consortium's commercial and legal institutions, and much of the planet was an unspoiled wilderness of broad oceans, snow-peaked mountains and lush primeval forest, where tightly-controlled commercial fisheries and game-preserves were the major focus of Hapan activity.
Located near the center of the Hapes Cluster, Hapes was one of only two planets in the Hapes system, along with Kavan. Due to the light reflected off of the seven moons surrounding Hapes and the shimmering nebulae of the Transitory Mists, the inhabitants of Hapes never knew true night.
The surface was marked by large oceans, forests, and mountains. Much of the surface was untouched due to the Hapan love of beauty, with Hapans preferring to stay in cities such as Ta'a Chume'Dan, the capital city of Hapes.Current Ruling Faction:Corellian Coalition, Hapes Consortium Astrographical Information:Region: Inner Rim Sector: Hapes Cluster System: Hapes System Suns: 1 (Hapes) Moons: 7 Grid Coordinates: L-16 Orbital Period: 240 Days (local) Rotation Period: 22 standard hours Physical Information:Class: Terrestrial Diameter: 12,254 kilometers Climate: Temperate Primary Terrain: Cities, forest, mountains Points of Interest: Fountain Palace, Reef Fortress, Lorell Hall Fauna: Bliz, Chag Societal Information:Native Species: HapanImmigrated Species: N/A Population: 8 Billion Major Cities: Ta'a Chume'Dan Major Imports: Foodstuffs, High Technology, Luxury Goods Major Exports: Art Corellian Coalition Information:IC Sympathies tend towards:- Corellian Coalition Members/Allies
- Jedi Order Members
- Light Side Characters
- Non-Force Characters
- Neutral Characters (Force and Non-Force)
Type of RP and/or SL's likely to be found:- Open RP: Follows all rules of the Universe, visitors welcome - Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. - Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. - Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. - Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies - Large battles, fleet or army - Duels/dogfights - IC training for the character - OOC training in RP technique - Non-combatant personal storylines (Romance or adventure, general character building) - Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:- Suggested to PM Salvor Argon or Marcus Starmane [RETIRED] if you desire to roleplay on this planet. Salvor Argon is the Prime Minister of the Corellian Coalition and Marcus Starmane is the Deputy Prime Minister of the Corellian Coalition What to expect as a new RP arrival wanting to write here:- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. - New players may PM any players involved on the planet to ask for a way to hop in. - Sith/Dark Jedi/Imperialists/Dark Side Characters WILL be treated with hostility IC Any major factions/chars/places of interest that have been RPed here:- After the fall of the Galactic Alliance, Hapes joined the Corellian Coaliton - Graemon Gorgano, after a hard political campaign, ensures that the Union of Fondor joins the Corellian Coalition as one of its three founding members (the other two being the Federation of the Double Worlds and the Corellian Republic) Corellian Coalition Orbital Defenses2x Golan IIIs (used for heavy defensive firepower) Corellian Coalition Ground Defenses1x City-wide Shielding over Ta'a Chume'Dan 3x V-200 Ion Cannons (planet-to-orbit planetary defenses) -- 2x Located in Ta'a Chume'Dan -- 1x Located in the mountains (Open Terrain) Corellian Coalition Garrison ForcesHeavy (15+ m): 400 vehicles - 100 HAVw A6 Juggernauts - 300 Imperial Repulsortank 1-Hs Medium (10 - 15 m): 850 vehicles - 150 All Terrain Attack Pods - 200 T4-B Heavy Attack Tanks - 200 AT-TEs - 300 Freerunners Light (0 - 10 m): 1,200 vehicles - 200 AT-ST/as - 200 AAC-2 Hovertanks - 400 TX-225A Occupier Tanks - 400 TX-130 Saber-class Fighter Tanks Jedi Lord Generals (50) - 5 Jedi Masters - 45 Jedi Padawans Commando Troops:- 1,000 Venom Assault TroopersElite Troops:- 1,000 Fountain Snipers - 3,000 Fountain Gunners - 6,000 Hapan Royal Guard Standard Troops:- 30,000 Royal Army Troopers - 20,000 Coalition Infantry Troopers
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Lucien Malvern
The Jedi Order - Ossus Jedi Conclave
Posts: 240
Affiliation: Jedi Lords/Ossus Jedi
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Post by Lucien Malvern on Nov 23, 2021 18:25:57 GMT -8
OssusOssus, originally called Idux whilst under the control of Xim's empire, was the third planet in the Adega system in the Auril sector. Known to the galaxy since before 25,000 BBY, when the Jedi expanded there from the planet Tython and established a Jedi Academy, Ossus would become a popular world of the Galactic Republic. This world would also become a place of great importance to the Jedi, as the site where they stored the sum of their knowledge, though such attentions came at a price. When the Jedi Knight Exar Kun turned to the dark side and became the Dark Lord of the Sith, catapulting the galaxy into the Great Sith War, he attacked Ossus, desiring Sith secrets hidden by the Jedi. During the events this action incited, the Cron Cluster was detonated, spreading a shockwave around the galaxy. Originally a rich, lush world, Ossus was ravaged into an arid and toxic planet when the wave struck the planet.
Despite it's state, the planet kept it's relevance to the Jedi strong. Later, during the New Republic, Luke Skywalker would reopen the Jedi Academy and make it a headquarters for the New Jedi Order. An attempt was made by one of Luke's descendants, Kol Skywalker, to revive the planet with the Ossus Project, which utilized Vong technology to regenerate it's once lush surface. This project was sabotaged by the One Sith and led to the Imperial-Sith War. Despite the sabotage, Ossus' surface was revived, but not the way the desire result was to be. Instead, the once barren world was scarred with terrifying plant life and parasites that infected the locals.Current Ruling Faction:Jedi Order (Ossus Conclave/Jedi Lords) Astrographical Information:Region: Outer Rim (Eastern) Sector: Auril Sector System: Adega System Suns: 2 (Adega Prime and Adega Besh) Moons: 2 (Mim and Nerit) Grid Coordinates: R-6 Orbital Period: 231 Days (local) Rotation Period: 31 hours Physical Information:Class: Terrestrial Diameter: 29,000 kilometers Climate: Temperate Primary Terrain: Hills, Mountains, Gorges, Forests, and Caves Points of Interest: Ossus LocationsFauna: Tribis Societal Information:Native Species: Ysanna and Neti (located on the moon of Nerit) Immigrated Species: HumansPopulation: 250 million billion (15% Ysanna, 10% Humans, and 75% Other Species) Major Cities: KnossaMajor Imports: Technology Major Exports: None Jedi Lords Information:IC Sympathies tend towards:- Jedi Lord Members/Allies
- Jedi Order Members
- Light Side Characters
- Non-Force Characters
- Neutral Characters (Force and Non-Force)
Type of RP and/or SL's likely to be found:- Open RP: Follows all rules of the Universe, visitors welcome - Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. - Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. - Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. - Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies - Large battles, fleet or army - Duels/dogfights - IC training for the character - OOC training in RP technique - Non-combatant personal storylines (Romance or adventure, general character building) - Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:- Suggested to PM Lucien Malvern who both is ruler of the planet and High Lord of the Jedi Lords - Suggested to PM Lyrica Starlight who rps the race known as AldarWhat to expect as a new RP arrival wanting to write here:- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. - New players may PM any players involved on the planet to ask for a way to hop in. - Sith/Dark Jedi/Imperialists/Dark Side Characters WILL be treated with hostility IC Any major factions/chars/places of interest that have been RPed here:- Ossus was peacefully claimed by the Jedi Lords who have begun a series of expansions since the unification of Serenno. - The reorganization of the Jedi Lords, after the death of High Lord Everett Stone and the rise of his successor, Lucien Malvern, has resulted in Ossus becoming the sole focus on the Light-sided group. A call has been made, recalling all Jedi Lords and their allies to the system to begin the new reign of Stone's successor. - Aims of terraforming Ossus, alongside side with the re-forging of the planet's purpose, has resulted in a great gathering of the Jedi. Ossus Orbital Defenses1x White Star Jedi Floating Fortress (positioned over the Eocho Mountains) 1x Empyrean-Class Guardian Space Station (positioned over Knossa) Ossus Ground Defenses1x City-wide Shielding over Knossa 1x City-wide Shielding over the Jedi Praxeum 3x V-200 Ion Cannons (planet-to-orbit planetary defenses) -- 2x Located in Knossa -- 1x Located at the Jedi Praxeum Ossus Volunteer CorpsHeavy (15+ m): 400 vehicles - 150 HAVw A6 Juggernauts - 250 Imperial Repulsortank 1-Hs Medium (10 - 15 m): 850 vehicles - 100 Octuptarra Magna Tri-Droids - 150 All Terrain Attack Pods - 200 T4-B Heavy Attack Tanks - 200 NR-N99 Persuader-class Droid Enforcers - 200 Freerunners Light (0 - 10 m): 1,200 vehicles - 100 IG-227 Hailfire-class Droid Tanks - 100 OG-9 Homing Spider Droids - 200 Armored Assault Tanks - 200 AAC-2 Hovertanks - 600 DSD1 Dwarf Spider Droids Jedi Lord Commanders (50)- 5 Jedi Lords - 45 Jedi Squires Commando Troops- 1,000 Venom Assault TroopersElite Troops- 500 Ysanna Marksmen- 3,000 Juggernaut War Droids- 6,500 Elite Guard TroopersStandard Troops- 20,000 Infantry Troopers- 20,000 Ysanna Auxiliary Troops - 10,000 Mark V Sentinel War-Droid
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Darth Xitan
The Sith Eternal
Posts: 235
Affiliation: The Cult of the Eternal
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Post by Darth Xitan on Nov 26, 2021 22:56:09 GMT -8
RoonRoon was a planet located in the nearly impenetrable Cloak of the Sith. Known for its Roonstones, the planet was constantly sought after by treasure hunters for years.
Located in an impenetrable cosmic dust cloud ominously referred to as the Cloak of the Sith, easily navigable routes to Roon had long been lost. Even the most complete accounts, located in the Baobab Archives on Manda, were sketchy at best, and the lockdown of information following the rise of the Galactic Empire seemed to seal Roon's fate as a planet lost to history. This was fine to native Roonians; the planet was largely self-sufficient and plentiful in resources.
Surrounded by a lethal ring of asteroids and meteors, Roon was located in an Outer Rim Territories system of the same name. Other notable planets in the Roon system included the searing rock planet of Kaloo (which was moonless) and the barren rock world Iqoon (which had two moons).
Like nearby Ryloth, Roon only rotated on its axis once every orbit around the sun, rendering one side constantly bright and the other side constantly dark. Unlike Ryloth, however, the lit side of the world was not scorching, nor was the dark side frigid; this phenomenon may be due to cloud cover, or an extensive ozone layer. Whatever the reason, Roon long served as a staging point for spice smugglers coming from Ryloth.Current Ruling Faction:Greater Roon Remnant/ Sith EternalAstrographical Information:Region: Outer Rim Sector: Abrion Sector System: Roon Sun(s): 1 (Roon) Moon(s): 1 Grid Coordinates: S-15 Physical Information:Class: Terrestrial Diameter: 6,093 km Climate: Temperate Primary Terrain: Plains, frozen mountains, mudfields, and oceans Points of Interest: Roon LocationsNative Flora: Mogo, Shamunaar, Bantha, MudmanSocietal Information:Native Species: Humans, Twi'lek, Duros, Sullustans, and Koboks Primary Language(s): Galactic Basic Standard and Durese Population: 665,000 Major Cities: Nime and Nunurra Major Imports: Technology Major Exports: Flame jewels, Spice, and Roonstones Sith Eternal InformationIC sympathies tend towards:- Sith
- Imperials
- Dark Jedi
- Dark Siders
- Hutts/Smugglers
- Bounty Hunters/Mercenaries
Types of RP and/or SL's likely to be found here:- Open RP: Follows all rules of the Universe, visitors welcome - Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. - Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. - Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. - Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies - Large battles, fleet or army - Duels/dogfights - IC training for the character - OOC training in RP technique - Non-combatant personal storylines (Romance or adventure, general character building) - Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:- Suggested to PM Darth Xitan if you desire to write on Roon. Although he is not the leader of the Sith Eternal, the writer of the account is behind the creation of the faction that rules over Roon. What to expect as a new RP arrival wanting to write here:- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. - New players may PM any players involved on the planet to ask for a way to hop in. - If you wish to join the Sith Eternal/Greater Roon, please pm Darth Xitan . - Jedi/Lightsiders WILL be treated with hostility IC. Any major factions/characters/places of interest that have been RPed here:- After the departure of the Blackguard Imperium from the sector, a coup almost immediately began, resulting in a military dictatorship, modeled off of the Imperialist governance. This rise gave way to the Greater Roon Remnant, under Sovereign Admiral, Doma Kilaeon. - However, this Imperial remnant faction is a façade for shadow that lurks on Roon, a cult known as the Sith Eternal. Led by their shadowy Supreme Leader, this Sith cult has existed on Roon for many years now, hiding right under the noses of the Blackguard. They are the true power of Roon. Sith Eternal Orbital Defenses2x Golan III Space Defense NovaGun72x Imperial Defense SatellitesSith Eternal Stationary Ground Defenses2x W-165 Planetary Turbolaser--> One located at Nime and the other at Nunurra 1x V-200 Ion Cannon--> Located at the Fortress of Tawmtoom Sith Eternal System ForcesArmored UnitsHeavy (15+ m): 400 vehicles - 100 All Terrain Armored Heavy Transport (AT-AHT) - 100 All Terrain Armored Transport (AT-AT) - 200 Imperial Repulsortank 1-H Medium (10 - 15 m): 850 vehicles - 200 2-M Saber-class Repulsor tanks - 200 All Terrain Attack Pods (AT-PT) - 200 S-1 FireHawke Heavy Repulsortanks - 250 All Terrain Tactical Enforcers (AT-TE) Light (0 - 10 m): 1,200 vehicles - 200 All Terrain Scout Transports (AT-ST) - 200 All Terrain Scout Transport/Assaults (AT-ST/a) - 300 Imperial Troop Transports (ITT) - 500 TX-225 GAVw "Occupier" Combat Assault Tanks Infantry UnitsCommand Staff50 NPC Generals: 5 Sith Masters and 45 Sith Warriors Commando: 1,000 - 500 Shadow Stormtroopers - 500 Death Troopers Elite: 10,000 - 500 Dark Troopers (Third Generation)- 4,000 Purge Troopers- 5,500 Imperial Shock TroopersStandard: 50,000 - 40,000 Stormtroopers - 10,000 Sentinel Mark V war-droids
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Lucien Malvern
The Jedi Order - Ossus Jedi Conclave
Posts: 240
Affiliation: Jedi Lords/Ossus Jedi
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Post by Lucien Malvern on Dec 23, 2021 23:23:23 GMT -8
OssusOssus, originally called Idux whilst under the control of Xim's empire, was the third planet in the Adega system in the Auril sector. Known to the galaxy since before 25,000 BBY, when the Jedi expanded there from the planet Tython and established a Jedi Academy, Ossus would become a popular world of the Galactic Republic. This world would also become a place of great importance to the Jedi, as the site where they stored the sum of their knowledge, though such attentions came at a price. When the Jedi Knight Exar Kun turned to the dark side and became the Dark Lord of the Sith, catapulting the galaxy into the Great Sith War, he attacked Ossus, desiring Sith secrets hidden by the Jedi. During the events this action incited, the Cron Cluster was detonated, spreading a shockwave around the galaxy. Originally a rich, lush world, Ossus was ravaged into an arid and toxic planet when the wave struck the planet.
Despite it's state, the planet kept it's relevance to the Jedi strong. Later, during the New Republic, Luke Skywalker would reopen the Jedi Academy and make it a headquarters for the New Jedi Order. An attempt was made by one of Luke's descendants, Kol Skywalker, to revive the planet with the Ossus Project, which utilized Vong technology to regenerate it's once lush surface. This project was sabotaged by the One Sith and led to the Imperial-Sith War. Despite the sabotage, Ossus' surface was revived, but not the way the desire result was to be. Instead, the once barren world was scarred with terrifying plant life and parasites that infected the locals.Current Ruling Faction:Jedi Order - Jedi Lords/Ossus Jedi Conclave Astrographical Information:Region: Outer Rim (Eastern) Sector: Auril Sector System: Adega System Suns: 2 (Adega Prime and Adega Besh) Moons: 2 (Mim and Nerit) Grid Coordinates: R-6 Orbital Period: 231 Days (local) Rotation Period: 31 hours Physical Information:Class: Terrestrial Diameter: 29,000 kilometers Climate: Temperate Primary Terrain: Hills, Mountains, Gorges, Forests, and Caves Points of Interest: Ossus LocationsFauna: Creatures of OssusSocietal Information:Native Species: Ysanna and Neti (located on the moon of Nerit) Immigrated Species: Humans Population: 250 million billion (85% Human and 15% Other) Major Cities: KnossaMajor Imports: Technology Major Exports: None Jedi Lords Information:IC Sympathies tend towards:- Jedi Lord Members/Allies
- Jedi Order Members
- Light Side Characters
- Non-Force Characters
- Neutral Characters (Force and Non-Force)
Type of RP and/or SL's likely to be found:- Open RP: Follows all rules of the Universe, visitors welcome - Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. - Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. - Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. - Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies - Large battles, fleet or army - Duels/dogfights - IC training for the character - OOC training in RP technique - Non-combatant personal storylines (Romance or adventure, general character building) - Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:- Suggested to PM Lucien Malvern if you desire to roleplay with the Jedi Lords or the planet in any specific way. The individual is the High Lord of the Jedi Lords and Master of the Ossus Jedi Conclave that rules over the planet and system. - If there is interest for the Aldar, please PM Lyrica Starlight as they are the creator of this race. What to expect as a new RP arrival wanting to write here:- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. - New players may PM any players involved on the planet to ask for a way to hop in. - Sith/Dark Jedi/Imperialists/Dark Side Characters WILL be treated with hostility IC Any major factions/chars/places of interest that have been RPed here:- After the death of Everett Stone, the founder of the Jedi Lords, his successor, Lucien Malvern, designated the headquarters of this sect to be Ossus, in order to have closer ties with the overall Jedi Order, located in the neighboring Felucia. This was also done to better focus the agenda and ranks of the Jedi Lords in a more relevant location. - Upon the relocations completion, the Jedi Lords have begun to fortify and seek to renew Ossus as a cultural center for the Jedi, a fortress world of the Jedi Order, and as a place of pilgrimage and learning. As such, the Jedi have begun conversing with scientific geniuses to see how the planet can become a paradise once more. - Though still called the Jedi Lords, they have taken up a new name as the Ossus Jedi Conclave, as a more officiated name for their branch of the Jedi Order. Ossus Orbital Defenses1x Empyrean-Class Guardian Space Station- Located over Knossa 1x White Star Jedi Floating Fortress- Located over the Jedi AcademyOssus Ground Defenses1x City-wide Shielding over Knossa 1x City-wide Shielding over the Jedi Academy 3x V-200 Ion Cannons (planet-to-orbit planetary defenses) -- 2x Located in Knossa -- 1x Located at the Jedi Academy Ossus Volunteer Corps (Garrison Force)Heavy (15+ m): 400 vehicles - 150 HAVw A6 Juggernauts - 250 Imperial Repulsortank 1-Hs Medium (10 - 15 m): 850 vehicles - 100 Octuptarra Magna Tri-Droids - 150 All Terrain Attack Pods - 200 T4-B Heavy Attack Tanks - 200 NR-N99 Persuader-class Droid Enforcers - 200 Freerunners Light (0 - 10 m): 1,200 vehicles - 100 IG-227 Hailfire-class Droid Tanks - 100 OG-9 Homing Spider Droids - 200 Armored Assault Tanks - 200 AAC-2 Hovertanks - 600 DSD1 Dwarf Spider Droids Jedi Lord Officers (50)- 5 Jedi Masters (with the rank of General)- 45 Jedi Padawans (with the rank of Commander)Commando Troops:- 1,000 Venom Assault TroopersElite Troops:- 2,000 Elite Guard Troopers- 3,000 Jumptroopers - 5,000 Assault TroopersStandard Troops:- 30,000 Infantry Troopers- 20,000 Sentinel War-Droids
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Galaar Vhett
The Mandalorian Assembly
Posts: 356
Affiliation: Mandalorian Assembly
Traffic Light: Green
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Post by Galaar Vhett on May 12, 2022 12:34:41 GMT -8
MandaloreWookieepedia Link: MandaloreJedivSith Link: hereCanon History: Mandalore was the fifth planet in the Mandalore system of the Outer Rim Territories, not far from the Hydian Way trade route. The homeworld of the multi-species cultural group known as the Mandalorians, the planet was known as Manda'yaim in the Mandalorian language, and was named after the legendary conqueror of the vibrant world, Mandalore the First. An independent world ruled by the Mand'alor—the leader of all the Mandalorian clans, following the tradition established by Mandalore the First—the planet Mandalore found itself the ally and enemy of numerous galactic governments and groups throughout the years. Though largely abandoned by the early Mandalorian Crusaders, who continuously sought fresh conquests, Mandalore became the fallback point for many defeated Mandalorian Neo-Crusader warriors after the end of the Mandalorian Wars. With the rise of the pacifist New Mandalorian faction and their efforts to reform Mandalore's warrior ways, distancing themselves from the violent past after the disastrous events that lead to their formation, Mandalore was accepted by the Galactic Republic and was known as New Mandalore throughout the isolationist society that the New Mandalorians created. Originally neutral during the Clone Wars, after the New Mandalorian capital fell to the machinations of the Death Watch, the pacifist faction's influence dwindled. Later, when Mandalore the Resurrector came to power, the planet broke from the Republic and joined the Confederacy of Independent Systems against the oppressive Coruscant regime, only to come under the heel of the Galactic Empire following the end of the Clone Wars. With the fall of the Empire, Mandalore began a steady period of recovery up until the Yuuzhan Vong's invasion of the galaxy, and the devastation the extragalactic invaders wrought upon Mandalore. The resilient world did not yield to the Vong's attempt at destruction, however, and by the Second Galactic Civil War, Mandalore was in the midst of a prosperous resurgence brought on by the discovery of fresh lodes of beskar iron that had been exposed during the Yuuzhan Vong attack. Mandalore suffered an attack by elements of the Imperial Remnant loyal to the Sith Lord Darth Caedus near the war's end, yet persevered, continuing to grow and developing ties with the Verpine and the Galactic Alliance. Under the leadership of Mand'alor Yaga Auchs, the Mandalorians withdrew from the Sith–Imperial War and remained on Mandalore throughout the Second Imperial Civil War, focused on bettering their world. Astrographical information:Region: Outer Rim Territories Sector: Mandalore Sector System: Mandalore System Suns: 1: Mandalore Moons: 2: Concordia and Unnamed MoonGrid Coordinates: 0-7 Trade Routes: Mandalorian RoadRotation Period: 19 hours Orbital Period: 366 standard days Physical information:Class: Terrestrial Diameter: 9,200 kilometers Primary terrain(s): Deserts, Forests, Grass plains, Jungles, and Seas Points of interest: Mandalore LocationsNative Flora: Plants of MandaloreNative Fauna: Creatures of MandaloreSocietal information:Native species: Human, Taung (formerly), and Other Primary language: Mando'a and Galactic Basic Standard Population: Approximately 4 million: 81% Human and 19% other Major cities: Cities of MandaloreMajor imports: Raw materials Major exports: Starships, mercenaries, Beskar iron, and technology Jedi v Sith History: It was once the home of the Mandalorian Empire, a militant authoritarian nation that was the scourge of many worlds and opposing factions. After the disappearance of its last Mandalore, Ashrah, the planet went into a decline as the clans became independent. Reunited under Mandalore the Architect, Damocles Ordo [RETIRED] , the homeworld of the Mandalorians has seen a resurgence under the Mandalorian Assembly, the empire's successor government. Mandalore serves as the capital of the Assembly, one of the two headquarters for the Mandalorian Defense Corps, and the economic hub for its major corporations, such as MandalMotors, Mandal Hypernautics, MandalTech, and MandalArms. IC Sympathy:The Mando'ade and their allies. Specific RP and/or SL Scenarios:We will try to accommodate anyone in an existing RP storyline, just send a PM to one of the participants and we will try to work out your entrance/involvement into the storyline. Duels, dogfights and fight scenes Long-term pre-agreed RP Reactive RP or 'spur of the moment' RP Non-combatant personal storylines (e.g. romance or adventure) Non-combatant large storylines (e.g. businesses, social gatherings) What to expect as a new RP arrival wanting to write here:- New Players are welcomed to join in any roleplays. However, it is suggested to PM any players you wish to roleplay with beforehand. - New Players may PM any players involved on the planet to ask a way to hop in. - If you want to do something with the Mando'ade, post here. Any major factions/chars/places of interest that have been RPed here.- Mandalore saw a resurgence under Mandalore the Architect, the name taken by Damocles Ordo [RETIRED] , and his successors under the flag of the Mandalorian Assembly. - The beskar mines, of Concordia and Mandalore, were placed under public and governmental control by the Assembly and the Architect, in order to break old monopolies. Along with the restoration of the MandalMotor's Shipyards. - Economic revival was overseen by Mandalore the Bureaucrat, Aya D'Ordinii , Damocles' successor. - Preservation and security were assured by Mandalore the Conservator, Dral Marev , who followed Aya's reign as ruler of the Mandalorian Assembly. - The Assembly approved, during the Conservator's reign, of the creation of the Mandalorian Defense Corps, led presently by Galaar Vhett , which has a headquarters on both the planet of Mandalore and Concord Dawn. - A new company, MandalArms, was founded by Kaine Australis to serve as a weapon and armor manufacturer for the Mandalorian Assembly. Orbital Defenses2 Golan III Space Defense NovaGun - positioned above Keldabe Stationary Ground Defenses3 V-180 ion cannons - positioned around Keldabe Mandalore's Planetary Force300 - Heavy class vehicles -15m+ - 50 HAVw A6 Juggnaunts - 200 Imperial Repulsortank 1-H - 50 XR-85 tank droid 600 - Medium class vehicles -10 -15m - 200 2-M Saber-class Repulsor tanks - 150 AT-TEs - 250 S-1 FireHawke Heavy Repulsortank 1,000 - Light class veheicles - 0 -10m - 200 TIE Crawlers - 200 AT-STs - 200 AT-ST/As - 200 TX-130T fighter tanks - 200 Imperial Repulsortank 1-L 5 NPC Generals - Mandalorian Generals 45 Mandalorian Knights (NPC) 2,000 Mandalorian Supercommandos6,000 Mandalorian Protectors (elite)4,000 Mandalorian Shock Troopers (elite)30,000 Mandalorian Militiamen20,000 Journeyman Protectors
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