Post by Whill Shaman Dažbog on May 1, 2020 20:23:02 GMT -8
Taris
Taris was an urban planet in the fifth orbit of its star, located in the Taris system, within the Ojoster sector, of the Outer Rim Territories, in turn Taris was orbited by four moons, including Rogue. The term Tarisian was used to describe people and products from the planet, which took a millennium to build, after being settled by Humans colonist from unknown origins. Eventually Alien species settled or visited the city and before long the Republic took notice of the world and the planet's ecumenopolis quickly developed over a century of prosperity, and as a result the planet suffered from massive overpopulation. Once a galactic nexus that earned great wealth from its strategic position on hyperspace routes, Taris' importance declined with the discovery of improved trade routes, and the planet rapidly fell into decay. The remainder of the planet's history was wrought with civil disorder and social unrest. As it turned to industry as a means of compensation for its economic troubles, its oceans became polluted, eliminating the planet's main food source. After a century of the planet's ecosystem dying off, famine spread among the lower classes while the rich hoarded what few supplies remained. The resulting strife led to the Tarisian Civil War, the start of lasting prejudices between the Humanocentric Tarisian nobles and the largely alien underclass. The city became segmented, the lower classes were banned from living in the upper levels of Taris and the planet became the poster child of a economically dying world.
During the Mandalorian Wars, Taris served as a crucial rallying point for dissident Jedi who had decided to fight against the invading Mandalorian Neo-Crusaders. As the lower classes were crushed beneath the rich, crime became rampant, and the Tarisian government did little in response. This caused Lhosan Industries, a mining company which employed half of the planet's lower class in its operation, to leave Taris. The millions left unemployed rioted against the government, kidnapping the planet's senator in the Galactic Senate as well as the local constable. This caused the local Jedi to leave Taris as well, leaving the planet in a state of chaos, as the war raged on around it.
By the time of the Jedi Civil War, order had been restored, but swoop gangs and crime still held sway over the Lower City. During the war, Taris was conquered by Darth Revan's Sith Empire, which quarantined the planet in an attempt to capture Jedi Bastila Shan. As the search continued fruitlessly, the Sith leader Darth Malak, ordered the bombardment of Taris, killing countless civilians. This act had huge political repercussions for the Sith and changed the tone of the rest of the war, showing Malak and the Sith's true colors, the desire to achieve victory at any cost.
Over the next few millennia the planet managed to rebuild and recover from its devastation, though never reaching the extent of its former glory. Similar to other ecumenopolies like Coruscant and Nar Shaddaa, the upper levels were safe and secure, inhabited by the wealthy, while the lower levels were frequently plagued by gang warfare and inhabited by thugs and the poor.
During the Great Galactic War, Taris had become the subject to both Jedi and Sith plans; while the Jedi wanted to rebuild the planet to prove to the people of the Republic that they were strong enough to recover from such a disaster, and with it raise morale, the Sith sought to foil their plans, to prove that the Republic couldn't recover from such a thing. Ultimately the Sith were victories, despite the Republic and Jedi's best efforts to defend the world.
By the time of the Galactic Civil War, much of the city had been rebuilt but never to the extent of it prior to the Jedi Civil War. However by that time, many of the planet's problems, that had plagued the city prior to the bombardment, including species and class oppression, had disappeared with Taris's destruction millennia prior. This was a bittersweet resolution for the planet that once rivaled Coruscant.
Current Ruling Faction:
First Order
Astrographical Information:
Region: Outer Rim (Eastern)
Sector: Ojoster Sector
System: Taris System
Suns: 1
Moons: 4
Grid Coordinates: N-7
Orbital Period: 314 standard days
Rotation Period: 24 hours
Physical Information:
Class: Terrestrial
Diameter: 12,200 kilometers
Climate: Temperate
Primary Terrain: Urban sprawl and Oceans
Points of Interest: Taris Locations
Fauna: Creatures of Taris
Societal Information:
Native Species: Nekghoul
Immigrated Species: Aqualish, Bith, Cathar, Drovian, Duros, Gamorrean, Hamadryas, Human, Hutt, Ithorian, Nikto, Paaerduag, Quarren, Rodian, Snivvian, Trandoshan, Twi'lek, and Wookiee
Population: 1 billion
Major Cities: Tarisian Ecumenopolis - Upper City, Middle City, Lower City, Undercity, and Promised Land
Major Imports: Foodstuffs and Raw materials
Major Exports: Luxury items, Tarisian ale, and Technology
First Order Information:
IC Sympathies tend towards:
Type of RP and/or SL's likely to be found:
- Open RP: Follows all rules of the Universe, visitors welcome
- Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome.
- Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
- Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario.
- Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
Specific Scenarios: Varies
- Large battles, fleet or army
- Duels/dogfights
- IC training for the character
- OOC training in RP technique
- Non-combatant personal storylines (Romance or adventure, general character building)
- Non-combatant large storylines (planetary affairs such as business)
Suggestions and/or rule variations for this planet:
- Suggested to PM Nicademus Delvardus IV , the Emperor of the First Order, if you desire to roleplay on this planet or have interest in the First Order.
What to expect as a new RP arrival wanting to write here:
- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand.
- New players may PM any players involved on the planet to ask for a way to hop in.
- Jedi/Lightsiders WILL be treated with hostility IC.
Any major factions/chars/places of interest that have been RPed here:
- Taris is the easternmost territory of the First Order and was a vital acquisition given its proximity on major tradelanes.
- In the waning days of the Third Galactic Civil War, a decisive battle happened between Imperial and GA forces which resulted in an Imperial victory. Taris was one of the last battlefields before the debacle at Naboo.
- Today, Taris is a very pro-Imperial world with a vibrant trading presence that has enriched the system immensely due to the resurgent Empire.
First Order Orbital Defenses
2x Golan IIIs (used for heavy defensive firepower)
First Order Ground Defenses
1x City-wide shielding over Upper City
3x V-200 Ion Cannons (planet-to-orbit planetary defenses)
-- 3x Located in Upper City
First Order Garrison Forces
Heavy (15+ m): 400 vehicles
- 100 All Terrain MegaCaliber Six (AT-M6)
- 100 All Terrain Armored Transport (First Order AT-AT)
- 200 Imperial Repulsortank 1-H
Medium (10 - 15 m): 850 vehicles
- 200 2-M Saber-class Repulsor tanks
- 200 All Terrain Attack Pods (AT-PT)
- 200 S-1 FireHawke Heavy Repulsortanks
- 250 All Terrain Tactical Enforcers (AT-TE)
Light (0 - 10 m): 1,200 vehicles
- 200 AT-STs (First Order models)
- 200 Imperial Troop Transports (ITT)
- 400 TX-225 GAVw "Occupier" Combat Assault Tanks
- 400 First Order Mobile Assault Walkers
50 NPC Generals
- 5 Imperial Knights
- 45 Imperial Knight-Errants (Padawans)
Commando Troops:
- 1,000 Death Troopers
Elite Troops:
- 200 Phase III Dark Troopers
- 800 Elite Dark Troopers
- 2,000 First Order Flametroopers
- 2,000 First Order Jet Troopers
- 2,000 Riot Control Stormtroopers
- 3,000 Megablaster Heavy Assault Trooper
Standard Troops:
-50,000 First Order Stormtroopers
Taris was an urban planet in the fifth orbit of its star, located in the Taris system, within the Ojoster sector, of the Outer Rim Territories, in turn Taris was orbited by four moons, including Rogue. The term Tarisian was used to describe people and products from the planet, which took a millennium to build, after being settled by Humans colonist from unknown origins. Eventually Alien species settled or visited the city and before long the Republic took notice of the world and the planet's ecumenopolis quickly developed over a century of prosperity, and as a result the planet suffered from massive overpopulation. Once a galactic nexus that earned great wealth from its strategic position on hyperspace routes, Taris' importance declined with the discovery of improved trade routes, and the planet rapidly fell into decay. The remainder of the planet's history was wrought with civil disorder and social unrest. As it turned to industry as a means of compensation for its economic troubles, its oceans became polluted, eliminating the planet's main food source. After a century of the planet's ecosystem dying off, famine spread among the lower classes while the rich hoarded what few supplies remained. The resulting strife led to the Tarisian Civil War, the start of lasting prejudices between the Humanocentric Tarisian nobles and the largely alien underclass. The city became segmented, the lower classes were banned from living in the upper levels of Taris and the planet became the poster child of a economically dying world.
During the Mandalorian Wars, Taris served as a crucial rallying point for dissident Jedi who had decided to fight against the invading Mandalorian Neo-Crusaders. As the lower classes were crushed beneath the rich, crime became rampant, and the Tarisian government did little in response. This caused Lhosan Industries, a mining company which employed half of the planet's lower class in its operation, to leave Taris. The millions left unemployed rioted against the government, kidnapping the planet's senator in the Galactic Senate as well as the local constable. This caused the local Jedi to leave Taris as well, leaving the planet in a state of chaos, as the war raged on around it.
By the time of the Jedi Civil War, order had been restored, but swoop gangs and crime still held sway over the Lower City. During the war, Taris was conquered by Darth Revan's Sith Empire, which quarantined the planet in an attempt to capture Jedi Bastila Shan. As the search continued fruitlessly, the Sith leader Darth Malak, ordered the bombardment of Taris, killing countless civilians. This act had huge political repercussions for the Sith and changed the tone of the rest of the war, showing Malak and the Sith's true colors, the desire to achieve victory at any cost.
Over the next few millennia the planet managed to rebuild and recover from its devastation, though never reaching the extent of its former glory. Similar to other ecumenopolies like Coruscant and Nar Shaddaa, the upper levels were safe and secure, inhabited by the wealthy, while the lower levels were frequently plagued by gang warfare and inhabited by thugs and the poor.
During the Great Galactic War, Taris had become the subject to both Jedi and Sith plans; while the Jedi wanted to rebuild the planet to prove to the people of the Republic that they were strong enough to recover from such a disaster, and with it raise morale, the Sith sought to foil their plans, to prove that the Republic couldn't recover from such a thing. Ultimately the Sith were victories, despite the Republic and Jedi's best efforts to defend the world.
By the time of the Galactic Civil War, much of the city had been rebuilt but never to the extent of it prior to the Jedi Civil War. However by that time, many of the planet's problems, that had plagued the city prior to the bombardment, including species and class oppression, had disappeared with Taris's destruction millennia prior. This was a bittersweet resolution for the planet that once rivaled Coruscant.
Current Ruling Faction:
First Order
Astrographical Information:
Region: Outer Rim (Eastern)
Sector: Ojoster Sector
System: Taris System
Suns: 1
Moons: 4
Grid Coordinates: N-7
Orbital Period: 314 standard days
Rotation Period: 24 hours
Physical Information:
Class: Terrestrial
Diameter: 12,200 kilometers
Climate: Temperate
Primary Terrain: Urban sprawl and Oceans
Points of Interest: Taris Locations
Fauna: Creatures of Taris
Societal Information:
Native Species: Nekghoul
Immigrated Species: Aqualish, Bith, Cathar, Drovian, Duros, Gamorrean, Hamadryas, Human, Hutt, Ithorian, Nikto, Paaerduag, Quarren, Rodian, Snivvian, Trandoshan, Twi'lek, and Wookiee
Population: 1 billion
Major Cities: Tarisian Ecumenopolis - Upper City, Middle City, Lower City, Undercity, and Promised Land
Major Imports: Foodstuffs and Raw materials
Major Exports: Luxury items, Tarisian ale, and Technology
First Order Information:
IC Sympathies tend towards:
- First Order Members/Allies
- Imperials
- Mandalorians
- Sith
- Dark Jedi
- Smugglers/Criminal Elements
Type of RP and/or SL's likely to be found:
- Open RP: Follows all rules of the Universe, visitors welcome
- Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome.
- Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
- Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario.
- Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
Specific Scenarios: Varies
- Large battles, fleet or army
- Duels/dogfights
- IC training for the character
- OOC training in RP technique
- Non-combatant personal storylines (Romance or adventure, general character building)
- Non-combatant large storylines (planetary affairs such as business)
Suggestions and/or rule variations for this planet:
- Suggested to PM Nicademus Delvardus IV , the Emperor of the First Order, if you desire to roleplay on this planet or have interest in the First Order.
What to expect as a new RP arrival wanting to write here:
- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand.
- New players may PM any players involved on the planet to ask for a way to hop in.
- Jedi/Lightsiders WILL be treated with hostility IC.
Any major factions/chars/places of interest that have been RPed here:
- Taris is the easternmost territory of the First Order and was a vital acquisition given its proximity on major tradelanes.
- In the waning days of the Third Galactic Civil War, a decisive battle happened between Imperial and GA forces which resulted in an Imperial victory. Taris was one of the last battlefields before the debacle at Naboo.
- Today, Taris is a very pro-Imperial world with a vibrant trading presence that has enriched the system immensely due to the resurgent Empire.
First Order Orbital Defenses
2x Golan IIIs (used for heavy defensive firepower)
First Order Ground Defenses
1x City-wide shielding over Upper City
3x V-200 Ion Cannons (planet-to-orbit planetary defenses)
-- 3x Located in Upper City
First Order Garrison Forces
Heavy (15+ m): 400 vehicles
- 100 All Terrain MegaCaliber Six (AT-M6)
- 100 All Terrain Armored Transport (First Order AT-AT)
- 200 Imperial Repulsortank 1-H
Medium (10 - 15 m): 850 vehicles
- 200 2-M Saber-class Repulsor tanks
- 200 All Terrain Attack Pods (AT-PT)
- 200 S-1 FireHawke Heavy Repulsortanks
- 250 All Terrain Tactical Enforcers (AT-TE)
Light (0 - 10 m): 1,200 vehicles
- 200 AT-STs (First Order models)
- 200 Imperial Troop Transports (ITT)
- 400 TX-225 GAVw "Occupier" Combat Assault Tanks
- 400 First Order Mobile Assault Walkers
50 NPC Generals
- 5 Imperial Knights
- 45 Imperial Knight-Errants (Padawans)
Commando Troops:
- 1,000 Death Troopers
Elite Troops:
- 200 Phase III Dark Troopers
- 800 Elite Dark Troopers
- 2,000 First Order Flametroopers
- 2,000 First Order Jet Troopers
- 2,000 Riot Control Stormtroopers
- 3,000 Megablaster Heavy Assault Trooper
Standard Troops:
-50,000 First Order Stormtroopers