Post by Shaman Anaxilea on Mar 23, 2013 17:51:24 GMT -8
Ground Troop Allowances
*These rules are temporary and subject to change at any time by the Whill Council.
Restrictions
1) Troops/Technology from/inspired by sources other than Star Wars canon (i.e. Legends or Disney) or is not allowed.
2) All Ysalamiri which people currently claim to have are now scaled back to a single ysalamir. This allows non-Force users to maintain some protection, while scaling back some outrageous claims. In future, any claims of ysalamir should be able to be backed up by posts on Myrkr showing their removal from trees, how they're kept alive, and their removal from the planet - bearing in mind that very few knew how to do that. Carrying a ysalamir 24/7 is unrealistic also - if you do carry one, it will require a nutrient frame, and routine replenishment of the food in it.
3) Rifting is not allowed, so there is no need for Ysalamir shielding to prevent entry.
4) As with fleets, any ground troops considered to be unique 'super-weapons' are out of bounds.
5) Fleets are assumed to carry sufficient landing craft to land their forces. "Assumed" landing craft cannot be used in fleet combat.
6) Planetary shields are not allowed.
Ground Force Allowance
10 - Supreme class vehicles - 150.01m+
300 - Heavy class vehicles - 15.01-150m
350 - Medium class vehicles - 10.01-15m
750 - Light class vehicles - 0.01-10m
35 NPC Generals
5 up to and including master-equivalent(less powerful than PC).
30 Force Sensitive to Padawan level.
500 Commando Troops
Commando Troops have no capability of using the Force
Commando Troops are highly specialized troops, and may possess advanced knowledge of skills like espionage, explosives and slicing. These are just examples. Commandos are likely to have superior equipment to other troops.
5000 - Elite Troops
Have no capability of using the Force.
Elite Troops are more highly trained than Standard Troops.
50,000 - Standard Troops
Have no capability of using the force.
Standard Troops are the core of any army, be they Stormtroopers, Battle Droids, or standard Wookiee Infantry.
The above definitions are not definitive, nor is it possible to cover every potential case. We ask you to use common sense and good judgement when defining your forces.
The troops under your command should make sense - lightsaber-wielding Wookiees fighting for the Empire would be an extreme example of troops not making sense.
Any vehicle may be substituted using the following guides:
10 Heavy = 1 Supreme
5 Medium = 1 Heavy
10 Light = 1 Medium
Note: You cannot trade up for more Supreme-class vehicles.
Any troops may be substituted using the following guides:
10 Elites = 1 Commando Troop member.
10 Troops = 1 Elite Troop member.
Troops may be exchanged for vehicles using the following guide:
10 standard troops = 1 light vehicle
Any troops may be substituted using the following guides:
10 Elites = 1 Commando Troop member.
10 Troops = 1 Elite Troop member.
1 NPC General = 10 Commando Troops. (Up to a maximum of 25 NPC Generals can be traded down for additional troops.)
Note: You cannot trade up for more NPC Generals.
Planetary allowances for ground forces are intended to be quite separate from personal allowances. Personal armies are not drawn from planetary defense armies; nor can planetary defense armies ever leave the planet to which they are assigned, even if the planet is taken. They are there for the planet, not for the faction which controls the planet; thus their loyalties remains to the planet even when the controlling faction changes. For planetary defense allowances, click here.
Read more here.
*These rules are temporary and subject to change at any time by the Whill Council.
Restrictions
1) Troops/Technology from/inspired by sources other than Star Wars canon (i.e. Legends or Disney) or is not allowed.
2) All Ysalamiri which people currently claim to have are now scaled back to a single ysalamir. This allows non-Force users to maintain some protection, while scaling back some outrageous claims. In future, any claims of ysalamir should be able to be backed up by posts on Myrkr showing their removal from trees, how they're kept alive, and their removal from the planet - bearing in mind that very few knew how to do that. Carrying a ysalamir 24/7 is unrealistic also - if you do carry one, it will require a nutrient frame, and routine replenishment of the food in it.
3) Rifting is not allowed, so there is no need for Ysalamir shielding to prevent entry.
4) As with fleets, any ground troops considered to be unique 'super-weapons' are out of bounds.
5) Fleets are assumed to carry sufficient landing craft to land their forces. "Assumed" landing craft cannot be used in fleet combat.
6) Planetary shields are not allowed.
Ground Force Allowance
10 - Supreme class vehicles - 150.01m+
300 - Heavy class vehicles - 15.01-150m
350 - Medium class vehicles - 10.01-15m
750 - Light class vehicles - 0.01-10m
35 NPC Generals
5 up to and including master-equivalent(less powerful than PC).
30 Force Sensitive to Padawan level.
500 Commando Troops
Commando Troops have no capability of using the Force
Commando Troops are highly specialized troops, and may possess advanced knowledge of skills like espionage, explosives and slicing. These are just examples. Commandos are likely to have superior equipment to other troops.
5000 - Elite Troops
Have no capability of using the Force.
Elite Troops are more highly trained than Standard Troops.
50,000 - Standard Troops
Have no capability of using the force.
Standard Troops are the core of any army, be they Stormtroopers, Battle Droids, or standard Wookiee Infantry.
The above definitions are not definitive, nor is it possible to cover every potential case. We ask you to use common sense and good judgement when defining your forces.
The troops under your command should make sense - lightsaber-wielding Wookiees fighting for the Empire would be an extreme example of troops not making sense.
Any vehicle may be substituted using the following guides:
10 Heavy = 1 Supreme
5 Medium = 1 Heavy
10 Light = 1 Medium
Note: You cannot trade up for more Supreme-class vehicles.
Any troops may be substituted using the following guides:
10 Elites = 1 Commando Troop member.
10 Troops = 1 Elite Troop member.
Troops may be exchanged for vehicles using the following guide:
10 standard troops = 1 light vehicle
Any troops may be substituted using the following guides:
10 Elites = 1 Commando Troop member.
10 Troops = 1 Elite Troop member.
1 NPC General = 10 Commando Troops. (Up to a maximum of 25 NPC Generals can be traded down for additional troops.)
Note: You cannot trade up for more NPC Generals.
Planetary allowances for ground forces are intended to be quite separate from personal allowances. Personal armies are not drawn from planetary defense armies; nor can planetary defense armies ever leave the planet to which they are assigned, even if the planet is taken. They are there for the planet, not for the faction which controls the planet; thus their loyalties remains to the planet even when the controlling faction changes. For planetary defense allowances, click here.
Read more here.