Post by Whill Shaman Dažbog on Apr 29, 2020 19:33:32 GMT -8
Khomm
Khomm was a planet in the Khomm system on the edge of the Deep Core with wide blue seas, great land masses, and an abundance of oxygen. It was the home planet to the Khommites and the Khommite striders.
The Khommites possessed a culture of conformity, with a society that had remained unchanged for nearly a millennium. They decided they had reached the pinnacle of their civilization in 990 BBY, so life on the planet remained static. Through the Khomm Central Population Planning, all of the citizens of Khomm were clones of previous generations. A clone of each person of each subsequent generation was created to ensure the contiguous continuation of their species.
The cities on Khomm were mathematically perfect grids, with square housing and gardens, all preplanned. The animal population of Khomm, including the Khommite strider, was also genetically controlled by the Khommites. It was said that when a visitor landed on Khomm, its dullness could literally make one crazy.
Current Ruling Faction:
First Order
Astrographical Information:
Region: Deep Core
Sector: N/A
System: Khomm System
Suns: N/A
Moons: N/A
Grid Coordinates: L-12
Orbital Period: N/A
Rotation Period: N/A
Physical Information:
Class: Terrestrial
Diameter: N/A
Climate: Temperate
Primary Terrain: Plains, Hills, and Oceans
Points of Interest: Khomm Central Population Planning and Heh'l City
Fauna: N/A
Societal Information:
Native Species: Khommites
Immigrated Species: Humans
Population: 100 to 500 million
Major Cities: Heh'l City
Major Imports: N/A
Major Exports: Cloning
First Order Information:
IC Sympathies tend towards:
Type of RP and/or SL's likely to be found:
- Open RP: Follows all rules of the Universe, visitors welcome
- Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome.
- Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
- Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario.
- Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
Specific Scenarios: Varies
- Large battles, fleet or army
- Duels/dogfights
- IC training for the character
- OOC training in RP technique
- Non-combatant personal storylines (Romance or adventure, general character building)
- Non-combatant large storylines (planetary affairs such as business)
Suggestions and/or rule variations for this planet:
- Suggested to PM Nicademus Delvardus IV , the Emperor of the First Order, if you desire to roleplay on this planet or have interest in the First Order.
- Otherwise, it is suggested to PM Harnan Ren , the Master of the Ren, as his character and organization operate within the Deep Core Oversector.
What to expect as a new RP arrival wanting to write here:
- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand.
- New players may PM any players involved on the planet to ask for a way to hop in.
- Jedi/Lightsiders WILL be treated with hostility IC.
Any major factions/chars/places of interest that have been RPed here:
- Khomm was a former rogue state, under the control of a rebel Moff, prior the unification of the Deep Core. A quick campaign brought the planet and system under the control of forming Deep Core Remnant and Supreme Commander Nicademus Delvardus.
- Khommite clones became a major part of the reformed Stormtrooper Corps of the DCR and helped rebuild the army.
- Khomm has remained as a minor, but still relatively valued, supplier of Khommite clones, a variation that is utilized in the ranks of Stormtroopers. Most of which serve under the command of the Knights of Ren and within the Imperial Military Reserves.
First Order Orbital Defenses
2x Golan IIIs (used for heavy defensive firepower)
First Order Ground Defenses
1x City-wide shielding over Heh'l City
3x V-200 Ion Cannons (planet-to-orbit planetary defenses)
-- 3x Located in Heh'l City
First Order Garrison Forces
Heavy (15+ m): 400 vehicles
- 100 All Terrain MegaCaliber Six (AT-M6)
- 100 All Terrain Armored Transport (First Order AT-AT)
- 200 Imperial Repulsortank 1-H
Medium (10 - 15 m): 850 vehicles
- 200 2-M Saber-class Repulsor tanks
- 200 All Terrain Attack Pods (AT-PT)
- 200 S-1 FireHawke Heavy Repulsortanks
- 250 All Terrain Tactical Enforcers (AT-TE)
Light (0 - 10 m): 1,200 vehicles
- 200 AT-STs (First Order models)
- 200 Imperial Troop Transports (ITT)
- 400 TX-225 GAVw "Occupier" Combat Assault Tanks
- 400 First Order Mobile Assault Walkers
50 NPC Generals
- 5 Imperial Knights
- 45 Imperial Knight-Errants (Padawans)
Commando Troops:
- 1,000 Death Troopers
Elite Troops:
- 200 Phase III Dark Troopers
- 800 Elite Dark Troopers
- 2,000 First Order Flametroopers
- 2,000 First Order Jet Troopers
- 3,000 First Order Jet Troopers
- 4,000 Megablaster Heavy Assault Trooper
Standard Troops:
-50,000 First Order Stormtroopers
Khomm was a planet in the Khomm system on the edge of the Deep Core with wide blue seas, great land masses, and an abundance of oxygen. It was the home planet to the Khommites and the Khommite striders.
The Khommites possessed a culture of conformity, with a society that had remained unchanged for nearly a millennium. They decided they had reached the pinnacle of their civilization in 990 BBY, so life on the planet remained static. Through the Khomm Central Population Planning, all of the citizens of Khomm were clones of previous generations. A clone of each person of each subsequent generation was created to ensure the contiguous continuation of their species.
The cities on Khomm were mathematically perfect grids, with square housing and gardens, all preplanned. The animal population of Khomm, including the Khommite strider, was also genetically controlled by the Khommites. It was said that when a visitor landed on Khomm, its dullness could literally make one crazy.
Current Ruling Faction:
First Order
Astrographical Information:
Region: Deep Core
Sector: N/A
System: Khomm System
Suns: N/A
Moons: N/A
Grid Coordinates: L-12
Orbital Period: N/A
Rotation Period: N/A
Physical Information:
Class: Terrestrial
Diameter: N/A
Climate: Temperate
Primary Terrain: Plains, Hills, and Oceans
Points of Interest: Khomm Central Population Planning and Heh'l City
Fauna: N/A
Societal Information:
Native Species: Khommites
Immigrated Species: Humans
Population: 100 to 500 million
Major Cities: Heh'l City
Major Imports: N/A
Major Exports: Cloning
First Order Information:
IC Sympathies tend towards:
- First Order Members/Allies
- Imperials
- Mandalorians
- Sith
- Dark Jedi
- Smugglers/Criminal Elements
Type of RP and/or SL's likely to be found:
- Open RP: Follows all rules of the Universe, visitors welcome
- Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome.
- Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
- Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario.
- Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
Specific Scenarios: Varies
- Large battles, fleet or army
- Duels/dogfights
- IC training for the character
- OOC training in RP technique
- Non-combatant personal storylines (Romance or adventure, general character building)
- Non-combatant large storylines (planetary affairs such as business)
Suggestions and/or rule variations for this planet:
- Suggested to PM Nicademus Delvardus IV , the Emperor of the First Order, if you desire to roleplay on this planet or have interest in the First Order.
- Otherwise, it is suggested to PM Harnan Ren , the Master of the Ren, as his character and organization operate within the Deep Core Oversector.
What to expect as a new RP arrival wanting to write here:
- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand.
- New players may PM any players involved on the planet to ask for a way to hop in.
- Jedi/Lightsiders WILL be treated with hostility IC.
Any major factions/chars/places of interest that have been RPed here:
- Khomm was a former rogue state, under the control of a rebel Moff, prior the unification of the Deep Core. A quick campaign brought the planet and system under the control of forming Deep Core Remnant and Supreme Commander Nicademus Delvardus.
- Khommite clones became a major part of the reformed Stormtrooper Corps of the DCR and helped rebuild the army.
- Khomm has remained as a minor, but still relatively valued, supplier of Khommite clones, a variation that is utilized in the ranks of Stormtroopers. Most of which serve under the command of the Knights of Ren and within the Imperial Military Reserves.
First Order Orbital Defenses
2x Golan IIIs (used for heavy defensive firepower)
First Order Ground Defenses
1x City-wide shielding over Heh'l City
3x V-200 Ion Cannons (planet-to-orbit planetary defenses)
-- 3x Located in Heh'l City
First Order Garrison Forces
Heavy (15+ m): 400 vehicles
- 100 All Terrain MegaCaliber Six (AT-M6)
- 100 All Terrain Armored Transport (First Order AT-AT)
- 200 Imperial Repulsortank 1-H
Medium (10 - 15 m): 850 vehicles
- 200 2-M Saber-class Repulsor tanks
- 200 All Terrain Attack Pods (AT-PT)
- 200 S-1 FireHawke Heavy Repulsortanks
- 250 All Terrain Tactical Enforcers (AT-TE)
Light (0 - 10 m): 1,200 vehicles
- 200 AT-STs (First Order models)
- 200 Imperial Troop Transports (ITT)
- 400 TX-225 GAVw "Occupier" Combat Assault Tanks
- 400 First Order Mobile Assault Walkers
50 NPC Generals
- 5 Imperial Knights
- 45 Imperial Knight-Errants (Padawans)
Commando Troops:
- 1,000 Death Troopers
Elite Troops:
- 200 Phase III Dark Troopers
- 800 Elite Dark Troopers
- 2,000 First Order Flametroopers
- 2,000 First Order Jet Troopers
- 3,000 First Order Jet Troopers
- 4,000 Megablaster Heavy Assault Trooper
Standard Troops:
-50,000 First Order Stormtroopers