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Post by Whill Shaman Xixo on Apr 5, 2013 7:04:08 GMT -8
*The history is currently unknown.*
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Kraval Ordo
Member
My armor is my life. I take it off only when I feel it is safe to do so.
Posts: 136
Affiliation: The Exchange/Bloodrage Pirates
Traffic Light: Green
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Post by Kraval Ordo on May 3, 2013 8:56:47 GMT -8
There was a sudden flux within the darkness of space as a lone Firespray-31-class Interceptor registered as the Tal'din broke free from the tunnels of hyperspace and dropped in orbit over Kessel. At the controls of the interceptor was Mandalorian bounty hunter/mercenary known as Kraval Ordo. He was on assignment for an upcoming crime syndicate to secure the spice mines for distribution. Kraval is known in the past for his association with various criminal groups and known to always get the job done.
To Kraval this is just easy money for him and a way to stay busy especially with the recent news flowing thru the Holonet about the recent attacks on Sith and Jedi controlled planets caused by the Mandalorians. You would think Kraval would take part in such carnage but for nearly five years now, he's been living his life by his own interpretation of the Mandalorian culture and no longer claims allegiance to the Mandalorian Empire or any other disparate Mandalorian group in the galaxy. He lives by his rules and his beliefs.
Kraval takes the Tal'din down towards the surface of the Kessel.
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Korum
Member
Damn it feels good to be a gangster
Posts: 37
Affiliation: The Exchange
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Post by Korum on May 3, 2013 15:44:05 GMT -8
He awakes to the sound of screams and war cries. The honking of Tusken warriors, and the snarling of light weapons. He blinks and finds himself outside, where all hell has broken loose in the Sand People Enclave. To his left, a figure in robes so black he is like a hole in the night cuts down a young warrior with a lightning fast stroke of his crimson saber. Super-heated blood splatters against Korum's bare neck and chest, burning him, and with a cry he raises both of his gleaming revolvers. He opens fire...the roar of the guns rises above the shrieks of the dying and the crackling of the sabers, until a dread howling fills the Enclave. He turns to look--
He jerked upright, a strangled cry catching in his throat. His left hand was filled with his revolver, sights on the door, his finger on the trigger. It took the smuggler nearly a full minute to realize where he was. His amber eyes quested about the room frantically, his body soaked with sweat and his bare chest rising and falling in time with his rapid gasps. At last he recognized his cabin aboard the Scoundrel's Pride, and with a groan he flopped back down on his bunk. He tucked his revolver back beneath his pillow and took half a cigarette laying in the ashtray that set atop his nightstand.
He laid there for a time, watching the smoke slowly curl towards his ceiling, letting his heartbeat return to normal and trying to remember. It was no use, of course. Never had been. No matter how hard he tried he couldn't recall how he had escaped the Enclave. How he had ended up wandering through the Judland Wastes, raving mad and starved of water. Or how he had come upon a solitary moisture farm and been nursed back to health. It was all a mystery. The dreams were the only insight he had into what happened that night. That, and the burning coal of rage lodged deeply in his chest that waxed into an inferno at the mere mention of a force sensitive.
A warning klaxon suddenly sounded through the ship. With a sigh Korum stubbed out his cigarette and rose, pulling a shirt over his head and then slinging his gunbelt around his waist. He struggled with the buckle as he trudged through the ship, heading to the cockpit.
"Journey's over boys," Korum called into the dining area as he passed it. "We're here."
Once he was in the cockpit Korum silenced the klaxon and began running real-space engine scans. A moment passed, and then the pearl-white tunnel of hyperspace shattered into a million pinpricks of fire as the Scoundrel's Pride dropped out of hyperspace and into Kessel's orbit. Without hesitation he angled the nose of the freighter down into a smooth, controlled dive towards the planet's atmosphere.
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Exchequer Australis
Member
That's the way she goes. Sometimes she goes and sometimes she doesn't go
Posts: 625
Affiliation: Hoth Cartel
Traffic Light: Blue
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Post by Exchequer Australis on May 8, 2013 8:35:15 GMT -8
The small fleet of 4 Hwk-290s, 3 CC-9600, and 5 Assassin class corvettes appear in orbit from hyperspace. They immediately begin to send the craft down to land at a spaceport large enough for them to all stay. This wasn't exactly a planet takeover force but more of a Merc presence. They begin to descend through the atmosphere to the surface of the planet soon entering into the hangars.
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Exchequer Australis
Member
That's the way she goes. Sometimes she goes and sometimes she doesn't go
Posts: 625
Affiliation: Hoth Cartel
Traffic Light: Blue
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Post by Exchequer Australis on May 8, 2013 16:32:46 GMT -8
The four HWk-290s and the 3 Assassin class corvettes soon begin prompts to enter hyperspace. They were carrying spice.
An comlink can be heard between Geor-Dan-Lor and the captain of one of the freighters.
=Geor-Dan-Lor= Getsss tosss Falleensss andss backsss assss soonsss asss yousss cansss
The captain replies.
=Captain= Yes sir, right away.
The ships blast off for hyperspace headed towards Falleen.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 13, 2013 13:30:22 GMT -8
The Small fleet arrives at their last stop before returning home, Kessel. The ICS pulled into orbit of the 'planet' & began prepping the REP for deployment. Meanwhile the two Strike-class medium cruisers keep watch. After a few hours of scanning, the ICS finally spots a place suitable for the structure. Within half an hour of locating the site, the REP had begun its descent to the planet.
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Kraval Ordo
Member
My armor is my life. I take it off only when I feel it is safe to do so.
Posts: 136
Affiliation: The Exchange/Bloodrage Pirates
Traffic Light: Green
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Post by Kraval Ordo on Jun 2, 2013 9:40:27 GMT -8
The Tal'din enters orbit and flies off into into the dark abyss of space away from Kessel, Once the Tal'din was several kilometers out of radar range of the planet, Kraval inputted the coordinates for the desert planet of Geonosis. He already knew of the ruckus that was currently in progress on Geonisis and decide to engage the Tal'din's cloaking and jamming system along with the sensor making device. Seconds later, the Tal'din vanishes in a blinding light as it made the jump into hyperspace.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 3, 2013 10:25:22 GMT -8
Once the REP was firmly established on the planet, the MMC-ICS Monsoon & its escort, the MMC-NB-SCMC Cruel Mercy & the MMC-NB-SCMS Jupiter Rising, broke orbit from the minor planetoid. Once they were clear of Kessel's gravity well, they jumped into hyperspace back toward Geonosis.
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Atia
Member
Posts: 1,232
Affiliation: Nightsisters of Dathomir
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Post by Atia on Oct 23, 2013 18:06:10 GMT -8
Glass Eye Fleet
IFF-Unknown, not friendly, nor enemy.
Fleet Command:Admiral Blackadder Lft George - Admirals Aidie Cap. Darling - Captain of the Juvex Pvt Baldrick - Bridge Sanitation Department... or something. Army: Gen. Malchet Athena- Banshees - Banshee, slave, slaver command Council of Queens - Verpine Command 2 Victory I Class Star Destroyer "Clementine" (Flagship) "Dat Lass" Lenght: 900m Shields: Deflector Armment: 10 Quad Turbolaser Batteries 40 Double Turbolaser Batteries 80 Assault Concussion Missile Launcher (4 shots each) 10 Tractors Cargo: 1 Acclamator I class Assault Ship "Big Bertha" Lenght: 752 meters Shields: Deflector Armment: Quad turbolaser cannons : 12 Point-defense laser cannons : 24 Proton torpedo tubes : 4 (100 torpedoes) Cargo: 6 Ardent-class Fast Frigate "The Edmund I-II" "The Baldrick I-II" "The Percy I-II" Lenght: 400m Shields: Deflector Armment: 5 Heavy Turbolaser Batteries (15 cannons) 3 Medium Turbolaser batteries (9 cannons) 5 Point laser batteries (15 cannons) Cargo Each: 26 StealthX-wings 4 lasercannons 2 Proton torpedo luncher (6 torpedoes presumably) Glop bombs Sistems: Sensor negators, Gravitic modulator (1), Photon absorber, Thermal dissipator Ground Troops Ground Troops Hoplite Mechanised Infantery Legion Armour: 50 LAAT-s, 2 Massdriver Missile lainchers 4 Air to Ari missile launchers on each wing (8 total) 4 composite beam pinpoint laser turrets 3 Anti-personnel turrets 50 A5 Juggernaut 2 Fixed heavy laser cannons 1 Turreted heavy laser cannon 1 Turreted medium blaster cannon 2 Turreted concussion grenade launchers (10 granades each) 50 All Terrain Anti-Aircraft1 Multi-ordnance flak pod Rifle mounts for self-defense 50 AT-XT1 Double laser cannon 2 Twin proton mortar launchers (18 proton granades) 50 AAT1 Heavy laser cannon 2 Laser blasters 2 Short-range antipersonnel blasters 6 Chain-fed energized shell projectile launchers Infantry: General 10 Verpine Queens 20 Banshees (10-19, and Athena) Commando 1100 Gamorrean Beserkers (Steorid and stimmed gamorreans, Trained Slaves from the Crucible, Full Plate Armour, Shield, Various clubs, maces, picks, slashing weapons. Some use double handed weapons. Can take several shots of Blasters before falling.) 30 Banshees (Stealth belt, E11 blaster, vibro shortswords, satchel charge, gas granades, Twilek female slaves only, voice distortion device in slaves collar) Elite Slavers (VArious equipment including (varies): jetpacks, shock sticks, stun energy weapons, nets, darts, stun granades, ion weaponry no large ordinance.) Standard 50 000 Verpine Drones armed with Verpine Shatter guns. (Smallest ships are filled with troops to maximum(Ardents, Vic) , where larger ones are filled with less. (Acc) The Acclamator and the Victory I-s came out together, with the two victories siding the acclamator. Several hundred kilometers out to both sides came the Edmund I - II and Baldrick I-II. "The Percy was the rear guard, slacking with several hundred kilometers behind. Clementine was portside of Big Bertha, while Dat Lass was on board. The larger warships had a couple dozen kilometers between them.
Weapons were charging, Shields were being activated, and comms going out of sistem were jammed. Only luck the defenders had was that the Capital of Kessel was on the other side of the ugly misshapen planet.
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Atia
Member
Posts: 1,232
Affiliation: Nightsisters of Dathomir
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Post by Atia on Oct 24, 2013 16:54:59 GMT -8
-Admiral Edmund Blackadder- "Let me hear it, Darling. What is it?"
-Captain Darling- "No enemy fleets as of yet Sir. There were two communication attempts from the same place, one going out of the sistem, but we managed to jam it just a couple seconds in. The Second came to us actually, sir."
The thin, moustached man with the weak but condescending voice said the last with a surprise.
-Cpt. Darling- "Your orders, Sir?"
-Blackadder- "Order four of the X-wings to make micro jumps. I want valid and safe escape coordinates. Put together a squad of three other fighters to Recon and Observe Little Kessel. Percy One and Two are to land by the mines and deploy its payload. Edmund I and II are on Patroll on the light side, Southern hemisphear. Baldrick I and II escort us to the darkside. Battleshipps and the Acclamator are going to fly formation to the darkside and provide cover while the Acclamator unloads.
Remaining fighters are to wait close to the Hyperspace way."
The ships soon started moving. Either the place was taken by surprise, or it wasnt at all defended. Two ardents stayed over in the sunlit side of Kessel, While two ardents, two Vics and an Acclamator crept in formation (Arrow) towards the night side of the planet. Seven of the fighters jumped to hyperspace while the rest stayed, drifting slowly in space.
-Captain Darling- "Sir, what about the call?"
-Blackadder- "Put them through, but keep jamming outgoing comm traffic."
The call from the surface was put through.
-Blackadder- "What do you want?"
The tone was filled with venom and irritation, as if someone really undisired had entered the room. No identification nor introduction.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 29, 2013 9:10:39 GMT -8
Three hours after the jamming started, there is a ripple of hyperspace as a single ship appears. But this ship was no small scout, it was the 'Iron Hide' A Lucrehulk-class battleship. Marked with the Logos of MandalMine Collective & Starfire Security the Iron Hide was here only to insure the security of the research base on the planet. Within moments of exiting hyperspace, three hundred & sixty IRD-A starfighters had boiled out of the massive twin hangers of the ship, a full 30 squadrons forming a rough wedge in front of the Iron Hide. Using the massive communication relay designed nearly solely to counter jamming & every drop of power that wasn't being put into essential systems or shields, the ship quickly set out to establish a connection with the Citadel.
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Atia
Member
Posts: 1,232
Affiliation: Nightsisters of Dathomir
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Post by Atia on Oct 29, 2013 11:21:32 GMT -8
Three hours. What would have happened in three hours?
The Fighters Luckily, all four fighters returned that were sent out. Their blind micro-jumps didnt put them through asteroid fields, suns or black holes. That is awlays a good sign. Their jump data was collected and they were returned to the main fighter swarm. These four coordinates would be the following:
Alpha- Northern above northern hemisphere Beta- Under Southern Hemisphere Delta- Above the Mines Gamma- Opposite side of mines At the time of the Lacrehulcs entry from hyperspace, these were still silent, stealthed, and in close proximity to the huge battleship since they stayed close to the hyperspace way entry point. And so they stayed.
The Ardents Percy I-II: Landed by the mines, deployed its payload. Edmund I-II: Patrolled Light side. Found a Research Station. Edmund I investigates, Edmund II patrolls in relative proximity. The Baldrick I-II escorts main battleships to surface, guards while they unload, and then patrolls the Dark Side of the planets orbit.
Main Battleships Clementine and Dat Lass escorted Big Bertha down to the planet, and offloaded all of the AT-AA-s, 20 LAAT-s with verpine compliments, 20 A5 juggernoughts with verpine Compliments and 25 AAT-s. Also, offloaded 500 Slavers. Also, ammunition and supplies were offloaded. They were done in less then a hour. Effective. When done, Big Bertha returned to space and jumped back home to Juvex. Clementine and Dat Lass fly patroll in formation. At the time of the Lacrehulks entry to space, the two were right over the northern Hemisphere.
The Connection To Citadell Lacrehulk may be a huge ship, but she had two Victory-class and six (if we count Edmund I witch fate we dont yet know) Ardents against it when it comes to jamming. And at this point, they had nothing better to do then jamming either. Not to mention land based comm arrays that the land crews have installed. Sure.... you are welcome to try...
******************************************** The Bridge of the Clementine
-Captain Darling- "Sir, our sensors picked up a large battleship, by the looks of it its a Lacrehulk. It is scrambling fighters. We havent encoutnered this IFF before sir."
-Admiral Blackadder- "Ah. Continue Jamming outgoing signal. I dont want any word of this to come out as of yet. Call the Lacerhulk, lets see what it wants."
Unidentified Ship, this is Admiral Blackadder, identify yourself, or be treated as a hostile element.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 29, 2013 12:31:53 GMT -8
-Captain Hjul Admiral Blackadder, this is Captain Hjul of the Starfire Security Vessel 'Iron Hide'. We are here under private MandalMine Collective business. Any actions with be responded to in kind.
The message was rather clear & to the point. 'Don't mess with us & we woln't mess with you'. Until the captain could confirm the status of the station on the planet, he wasn't about to start a pointless slug fest. A squadron of twelve of the IRD-A fighters began to loop down toward the location of the station.
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Post by Aya D'Ordinii on Oct 9, 2014 10:19:42 GMT -8
A SCT scout craft jumped into the system. It wasn't an unexpected visit, at least to those that bothered to request the info or were patient enough to watch for long enough. The scout exited hyperspace near the edge of the system & its path would carry it nearly into orbital range of Kessel, then on toward the system's sun & finally jumping back into hyperspace from a point nearly opposite of where it entered.
True, the 'navigation' beacon satellites used to guide the MMC cargo ships around kept a fairly close eye on things in the system. However, no system was perfect & it was safer to trick possible hostile forces into thinking the scout patrols were necessary than to choose between leaving an easy target or pay to increases the defenses on the small satellites.
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Galdaart Fel
Retired High Councilor
...not hiding anymore
Posts: 1,565
Affiliation: The Unfair Advantage
Traffic Light: Green
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Post by Galdaart Fel on Oct 20, 2014 9:31:36 GMT -8
...continued from hereA VCX-820 light freighter exited hyperspace close to Kessel's grav-well, and angled toward the planet's surface at full burn. Behind the controls, Fel thought of the last time he set foot on this parched rock, and how they had barely made it off-world with their lives. He shuddered behind the lenses of the Stormtroop face-plate, and breathed deep, calming his nerves. He did not activate comms or advertise his presence, knowing full-well that he would be hailed soon. Let's see where this goes, Mel. You ready? The young woman checked the loads in half a dozen weapons, and gave a curt nod.
Ready was such a subjective term.
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Post by Aya D'Ordinii on Oct 21, 2014 9:41:34 GMT -8
Noticing that the newly appeared light freighter was making a hard burn more or less directly toward the MMC research station on the planet, the Scout ship decided to pull in closer for a better look. Swinging around close enough that their thruster glow would be visible, though not close enough to be directly visible, the Scout ship initiated a full sensor sweep of the incoming freighter.
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Galdaart Fel
Retired High Councilor
...not hiding anymore
Posts: 1,565
Affiliation: The Unfair Advantage
Traffic Light: Green
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Post by Galdaart Fel on Oct 21, 2014 15:25:45 GMT -8
Melia, in the co-pilot's chair, tapped an index finger against the screen in front of her, where an amber light flashed slowly. She was silent, intent, her brow furrowed. Fel looked hard through the cockpit viewport, and checked short range scans. He thought he might've seen something for a split second high and to his two-o'clock, but it was gone as fast as he thought he saw it. Short-range scans were all-but-useless at the speed they were travelling, and as close as they were to atmo entry, maybe two minutes or less, the scans were filled with interference and nothing much of use. But it might have been enough for whoever was seeking information from them, to know that they too were being scanned.
If whoever-it-was decided to lodge an official complaint (by use of force) then Fel would engage if necessary. But otherwise, he held course, vectoring toward the general area of the mines.
IFF ident-transponder was set to show the vessel was legally registered to 'Juvex Import / Export.'
Edit: the Scout vessel's scans show a crew aboard of two, ship-board weapons show standard equipment only (the vessel has not been modified in any way) based on class and vessel type (CEC VCX-820,) and no other major power cells or signatures emanate from within.
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Post by Aya D'Ordinii on Oct 21, 2014 15:57:04 GMT -8
-Scout Pilot Unidentified Juvex ship, you are ordered to correct your flight path & enter a holding pattern at the forwarded location. You are on course for a restricted flight zone.
A data-packet with a 'safe' location in orbit was slipped along with the hail. At the same time the SCT scout ship pulled closer to the light freighter, now well within visual range as an oblong grey disk.
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Galdaart Fel
Retired High Councilor
...not hiding anymore
Posts: 1,565
Affiliation: The Unfair Advantage
Traffic Light: Green
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Post by Galdaart Fel on Oct 21, 2014 16:21:50 GMT -8
Fel winced slightly, and drummed his fingers on the control surfaces for a few seconds, considering his options. He glanced across at Melia, who was still intent on the view out the cockpit canopy. No words. This was a good sign that Mel, though she was his minder and would kill him under orders if he stepped out of line, deferred to his judgement while he was behind the controls.
Fel decelerated, adopting a less-aggressive stance and shallowed his approach angle -- to any experienced pilot, a show of acquiescence, if not outright compliance. Fixing the scout vessel off his starboard bow, he joined it in loose formation, though made no apparent effort to lay in the supplied coordinates. To the experienced pilot, again this was a very calculated move. No aggressive motions, yet remaining intent. Simultaneously, Fel called up the specs on the ship shadowing him.
Scout-class vessel, this is the 'Military Surplus.' I acknowledge your transmission, and intend no trouble, but I simply can't alter course. Over.
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Post by Aya D'Ordinii on Oct 21, 2014 16:26:31 GMT -8
-Scout Pilot Do you always red-line your engines or is today special?
Now that the other ship wasn't racing straight toward the outpost, the pilot's tone was much more relaxed, but there was still a bit of edge lurking in his voice. On the surface of the planet below, the fighters stationed on the planet were put on alert. While they would be waiting in their cockpits ready for a quick launch, the hanger doors hadn't been opened & their weapons remained powered down.
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